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Update WebGLShader.js
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Lines changed: 16 additions & 7 deletions

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src/renderer/webgl/WebGLShader.js

Lines changed: 16 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -5,8 +5,6 @@
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*/
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var Class = require('../../utils/Class');
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var Utils = require('./Utils');
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var WEBGL_CONST = require('./const');
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/**
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* @classdesc
@@ -80,7 +78,7 @@ var WebGLShader = new Class({
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/**
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* Array of objects that describe the vertex attributes.
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#attributes
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* @name Phaser.Renderer.WebGL.WebGLShader#attributes
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* @type {Phaser.Types.Renderer.WebGL.WebGLPipelineAttribute[]}
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* @since 3.50.0
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*/
@@ -108,7 +106,7 @@ var WebGLShader = new Class({
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* inTintEffect - (size 1 x gl.FLOAT) = 4
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* inTint - (size 4 x gl.UNSIGNED_BYTE) = 4
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*
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* The total is 8 + 8 + 4 + 4 + 4 = 28, which is the default for this property.
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* The total, in this case, is 8 + 8 + 4 + 4 + 4 = 28.
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*
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* This is calculated automatically during the `createAttributes` method.
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*
@@ -141,10 +139,15 @@ var WebGLShader = new Class({
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},
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/**
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* Takes the vertex attributes array and parses it, creating the resulting array that is stored
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* Takes the vertex attributes config and parses it, creating the resulting array that is stored
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* in this shaders `attributes` property, calculating the offset, normalization and location
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* in the process.
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*
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* Calling this method resets `WebGLShader.attributes`, `WebGLShader.vertexSize` and
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* `WebGLShader.vertexComponentCount`.
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*
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* It is called automatically when this class is created, but can be called manually if required.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#createAttributes
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* @since 3.50.0
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*
@@ -206,6 +209,8 @@ var WebGLShader = new Class({
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* @method Phaser.Renderer.WebGL.WebGLShader#bind
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* @since 3.50.0
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*
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* @param {boolean} [reset=false] - Should the vertex attribute pointers be fully reset?
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*
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* @return {this} This WebGLShader instance.
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*/
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bind: function (reset)
@@ -223,7 +228,7 @@ var WebGLShader = new Class({
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pipeline.mvpDirty = false;
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}
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// this.setAttribPointers(reset);
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this.setAttribPointers(reset);
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return this;
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},
@@ -233,7 +238,9 @@ var WebGLShader = new Class({
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*
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* This should only be called after the vertex buffer has been bound.
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#setAttribPointers
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* It is called automatically during the `bind` method.
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*
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* @method Phaser.Renderer.WebGL.WebGLShader#setAttribPointers
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* @since 3.50.0
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*
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* @param {boolean} [reset=false] - Reset the vertex attribute locations?
@@ -755,6 +762,8 @@ var WebGLShader = new Class({
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this.program = null;
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this.pipeline = null;
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this.renderer = null;
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this.attributes = null;
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this.uniforms = null;
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}
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});

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