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Removed stubs from pipelines
1 parent b57d94a commit e22b1a7

2 files changed

Lines changed: 20 additions & 147 deletions

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src/renderer/webgl/pipelines/FlatTintPipeline.js

Lines changed: 20 additions & 133 deletions
Original file line numberDiff line numberDiff line change
@@ -133,7 +133,7 @@ var FlatTintPipeline = new Class({
133133
];
134134

135135
/**
136-
* Used internally by for triangulating a polyong
136+
* Used internally for triangulating a polygon
137137
*
138138
* @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#polygonCache
139139
* @type {array}
@@ -245,18 +245,23 @@ var FlatTintPipeline = new Class({
245245
vertexViewF32[vertexOffset + 0] = tx0;
246246
vertexViewF32[vertexOffset + 1] = ty0;
247247
vertexViewU32[vertexOffset + 2] = tint;
248+
248249
vertexViewF32[vertexOffset + 3] = tx1;
249250
vertexViewF32[vertexOffset + 4] = ty1;
250251
vertexViewU32[vertexOffset + 5] = tint;
252+
251253
vertexViewF32[vertexOffset + 6] = tx2;
252254
vertexViewF32[vertexOffset + 7] = ty2;
253255
vertexViewU32[vertexOffset + 8] = tint;
256+
254257
vertexViewF32[vertexOffset + 9] = tx0;
255258
vertexViewF32[vertexOffset + 10] = ty0;
256259
vertexViewU32[vertexOffset + 11] = tint;
260+
257261
vertexViewF32[vertexOffset + 12] = tx2;
258262
vertexViewF32[vertexOffset + 13] = ty2;
259263
vertexViewU32[vertexOffset + 14] = tint;
264+
260265
vertexViewF32[vertexOffset + 15] = tx3;
261266
vertexViewF32[vertexOffset + 16] = ty3;
262267
vertexViewU32[vertexOffset + 17] = tint;
@@ -326,9 +331,11 @@ var FlatTintPipeline = new Class({
326331
vertexViewF32[vertexOffset + 0] = tx0;
327332
vertexViewF32[vertexOffset + 1] = ty0;
328333
vertexViewU32[vertexOffset + 2] = tint;
334+
329335
vertexViewF32[vertexOffset + 3] = tx1;
330336
vertexViewF32[vertexOffset + 4] = ty1;
331337
vertexViewU32[vertexOffset + 5] = tint;
338+
332339
vertexViewF32[vertexOffset + 6] = tx2;
333340
vertexViewF32[vertexOffset + 7] = ty2;
334341
vertexViewU32[vertexOffset + 8] = tint;
@@ -487,9 +494,11 @@ var FlatTintPipeline = new Class({
487494
vertexViewF32[vertexOffset + 0] = tx0;
488495
vertexViewF32[vertexOffset + 1] = ty0;
489496
vertexViewU32[vertexOffset + 2] = tint;
497+
490498
vertexViewF32[vertexOffset + 3] = tx1;
491499
vertexViewF32[vertexOffset + 4] = ty1;
492500
vertexViewU32[vertexOffset + 5] = tint;
501+
493502
vertexViewF32[vertexOffset + 6] = tx2;
494503
vertexViewF32[vertexOffset + 7] = ty2;
495504
vertexViewU32[vertexOffset + 8] = tint;
@@ -571,18 +580,23 @@ var FlatTintPipeline = new Class({
571580
vertexViewF32[vertexOffset + 0] = last[3 * 2 + 0];
572581
vertexViewF32[vertexOffset + 1] = last[3 * 2 + 1];
573582
vertexViewU32[vertexOffset + 2] = getTint(last[3 * 2 + 2], lineAlpha);
583+
574584
vertexViewF32[vertexOffset + 3] = last[3 * 0 + 0];
575585
vertexViewF32[vertexOffset + 4] = last[3 * 0 + 1];
576586
vertexViewU32[vertexOffset + 5] = getTint(last[3 * 0 + 2], lineAlpha);
587+
577588
vertexViewF32[vertexOffset + 6] = curr[3 * 3 + 0];
578589
vertexViewF32[vertexOffset + 7] = curr[3 * 3 + 1];
579590
vertexViewU32[vertexOffset + 8] = getTint(curr[3 * 3 + 2], lineAlpha);
591+
580592
vertexViewF32[vertexOffset + 9] = last[3 * 0 + 0];
581593
vertexViewF32[vertexOffset + 10] = last[3 * 0 + 1];
582594
vertexViewU32[vertexOffset + 11] = getTint(last[3 * 0 + 2], lineAlpha);
595+
583596
vertexViewF32[vertexOffset + 12] = last[3 * 2 + 0];
584597
vertexViewF32[vertexOffset + 13] = last[3 * 2 + 1];
585598
vertexViewU32[vertexOffset + 14] = getTint(last[3 * 2 + 2], lineAlpha);
599+
586600
vertexViewF32[vertexOffset + 15] = curr[3 * 1 + 0];
587601
vertexViewF32[vertexOffset + 16] = curr[3 * 1 + 1];
588602
vertexViewU32[vertexOffset + 17] = getTint(curr[3 * 1 + 2], lineAlpha);
@@ -675,18 +689,23 @@ var FlatTintPipeline = new Class({
675689
vertexViewF32[vertexOffset + 0] = x0;
676690
vertexViewF32[vertexOffset + 1] = y0;
677691
vertexViewU32[vertexOffset + 2] = bTint;
692+
678693
vertexViewF32[vertexOffset + 3] = x1;
679694
vertexViewF32[vertexOffset + 4] = y1;
680695
vertexViewU32[vertexOffset + 5] = aTint;
696+
681697
vertexViewF32[vertexOffset + 6] = x2;
682698
vertexViewF32[vertexOffset + 7] = y2;
683699
vertexViewU32[vertexOffset + 8] = bTint;
700+
684701
vertexViewF32[vertexOffset + 9] = x1;
685702
vertexViewF32[vertexOffset + 10] = y1;
686703
vertexViewU32[vertexOffset + 11] = aTint;
704+
687705
vertexViewF32[vertexOffset + 12] = x3;
688706
vertexViewF32[vertexOffset + 13] = y3;
689707
vertexViewU32[vertexOffset + 14] = aTint;
708+
690709
vertexViewF32[vertexOffset + 15] = x2;
691710
vertexViewF32[vertexOffset + 16] = y2;
692711
vertexViewU32[vertexOffset + 17] = bTint;
@@ -1137,138 +1156,6 @@ var FlatTintPipeline = new Class({
11371156
break;
11381157
}
11391158
}
1140-
},
1141-
1142-
// Stubs
1143-
1144-
/**
1145-
* [description]
1146-
*
1147-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawStaticTilemapLayer
1148-
* @since 3.0.0
1149-
*
1150-
* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
1151-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1152-
*/
1153-
drawStaticTilemapLayer: function ()
1154-
{
1155-
},
1156-
1157-
/**
1158-
* [description]
1159-
*
1160-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawEmitterManager
1161-
* @since 3.0.0
1162-
*
1163-
* @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - [description]
1164-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1165-
*/
1166-
drawEmitterManager: function ()
1167-
{
1168-
},
1169-
1170-
/**
1171-
* [description]
1172-
*
1173-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#drawBlitter
1174-
* @since 3.0.0
1175-
*
1176-
* @param {Phaser.GameObjects.Blitter} blitter - [description]
1177-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1178-
*/
1179-
drawBlitter: function ()
1180-
{
1181-
},
1182-
1183-
/**
1184-
* [description]
1185-
*
1186-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchSprite
1187-
* @since 3.0.0
1188-
*
1189-
* @param {Phaser.GameObjects.Sprite} sprite - [description]
1190-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1191-
*/
1192-
batchSprite: function ()
1193-
{
1194-
},
1195-
1196-
/**
1197-
* [description]
1198-
*
1199-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchMesh
1200-
* @since 3.0.0
1201-
*
1202-
* @param {Phaser.GameObjects.Mesh} mesh - [description]
1203-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1204-
*/
1205-
batchMesh: function ()
1206-
{
1207-
},
1208-
1209-
/**
1210-
* [description]
1211-
*
1212-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchBitmapText
1213-
* @since 3.0.0
1214-
*
1215-
* @param {Phaser.GameObjects.BitmapText} bitmapText - [description]
1216-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1217-
*/
1218-
batchBitmapText: function ()
1219-
{
1220-
},
1221-
1222-
/**
1223-
* [description]
1224-
*
1225-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchDynamicBitmapText
1226-
* @since 3.0.0
1227-
*
1228-
* @param {Phaser.GameObjects.DynamicBitmapText} bitmapText - [description]
1229-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1230-
*/
1231-
batchDynamicBitmapText: function ()
1232-
{
1233-
},
1234-
1235-
/**
1236-
* [description]
1237-
*
1238-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchText
1239-
* @since 3.0.0
1240-
*
1241-
* @param {Phaser.GameObjects.Text} text - [description]
1242-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1243-
*/
1244-
batchText: function ()
1245-
{
1246-
},
1247-
1248-
/**
1249-
* [description]
1250-
*
1251-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchDynamicTilemapLayer
1252-
* @since 3.0.0
1253-
*
1254-
* @param {Phaser.Tilemaps.DynamicTilemapLayer} tilemapLayer - [description]
1255-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1256-
*/
1257-
batchDynamicTilemapLayer: function ()
1258-
{
1259-
},
1260-
1261-
/**
1262-
* [description]
1263-
*
1264-
* @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchTileSprite
1265-
* @since 3.0.0
1266-
*
1267-
* @param {Phaser.GameObjects.TileSprite} tileSprite - [description]
1268-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
1269-
*/
1270-
batchTileSprite: function ()
1271-
{
12721159
}
12731160

12741161
});

src/renderer/webgl/pipelines/TextureTintPipeline.js

Lines changed: 0 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -2162,20 +2162,6 @@ var TextureTintPipeline = new Class({
21622162

21632163
// Force an immediate draw
21642164
this.flush();
2165-
},
2166-
2167-
/**
2168-
* [description]
2169-
*
2170-
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchGraphics
2171-
* @since 3.0.0
2172-
*
2173-
* @param {Phaser.GameObjects.Graphics} graphics - [description]
2174-
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
2175-
*/
2176-
batchGraphics: function ()
2177-
{
2178-
// Stub
21792165
}
21802166

21812167
});

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