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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -97,7 +97,7 @@ Please note that Phaser uses a custom build of Pixi and always has done. The fol
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* If a Display Object with a mask contained a child with a Filter, then the child would not render. The WebGLFilterManager now retains state and creates a new stencil buffer as required (thanks @hightopo#1842)
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* The Filter Texture and GL Viewport are now properly resized, fixing issues with custom resolutions and filters (thanks @englercj@amadeus#2326#2320)
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* Graphics.generateTexture has a new argument `padding` which allows you to add extra spacing onto the generated texture. This is useful for small Graphics objects where you find a few pixels getting sliced off the edges due to rounding issues (#1933)
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* DisplayObject._generateCachedSprite (which is called from `updateCache` or when `cacheAsBitmap` is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Mail.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio#2078)
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* DisplayObject._generateCachedSprite (which is called from `updateCache` or when `cacheAsBitmap` is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Math.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio#2078)
Copy file name to clipboardExpand all lines: README.md
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@@ -413,7 +413,7 @@ Please note that Phaser uses a custom build of Pixi and always has done. The fol
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* If a Display Object with a mask contained a child with a Filter, then the child would not render. The WebGLFilterManager now retains state and creates a new stencil buffer as required (thanks @hightopo#1842)
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* The Filter Texture and GL Viewport are now properly resized, fixing issues with custom resolutions and filters (thanks @englercj@amadeus#2326#2320)
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* Graphics.generateTexture has a new argument `padding` which allows you to add extra spacing onto the generated texture. This is useful for small Graphics objects where you find a few pixels getting sliced off the edges due to rounding issues (#1933)
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* DisplayObject._generateCachedSprite (which is called from `updateCache` or when `cacheAsBitmap` is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Mail.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio#2078)
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* DisplayObject._generateCachedSprite (which is called from `updateCache` or when `cacheAsBitmap` is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Math.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio#2078)
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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