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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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@@ -754,6 +754,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
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* The `WebGLRenderer.nativeTextures` array has been removed and any WebGLTextures created by the renderer are no longer stored within it. All WebGLTexture instances are stored in the `TextureSource` objects anyway, or by local classes such as RenderTexture, so there was no need to have another array taking up memroy.
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* The `WebGLRenderer.deleteTexture` method has a new optional boolean parameter `reset` which allows you to control if the `WebGLRenderer.resetTextures` method is called, or not, after the texture is deleted.
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* `Phaser.Scene.renderer` is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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* The `WebGLRenderer.getMaxTextures` method has been removed. This is no longer needed as you can use the `WebGLRenderer.maxTextures` property instead.
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### Bug Fixes
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