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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -42,6 +42,8 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* LineCurve.getResolution was missing the `divisions` argument and always returning 1, which made it fail when used as part of a Path. It now defaults to return 1 unless specified otherwise (thanks _ok)
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* A Game Object enabled for drag would no longer fire over and out events after being dragged, now it does (thanks @jmcriat)
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* Line.getPointA and Line.getPointB incorrectly set the values into the Vector2 (thanks @Tomas2h)
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* DynamicTilemapLayer now uses the ComputedSize component, which stops it breaking if you call `setDisplaySize` (thanks Babsobar)
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* StaticTilemapLayer now uses the ComputedSize component, which stops it breaking if you call `setDisplaySize` (thanks Babsobar)
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