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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var SnapCeil = require('../../math/snap/SnapCeil'); |
| 8 | +var SnapFloor = require('../../math/snap/SnapFloor'); |
| 9 | + |
| 10 | +/** |
| 11 | + * Returns the bounds in the given layer that are within the camera's viewport. |
| 12 | + * This is used internally by the cull tiles function. |
| 13 | + * |
| 14 | + * @function Phaser.Tilemaps.Components.HexagonalCullBounds |
| 15 | + * @since 3.50.0 |
| 16 | + * |
| 17 | + * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. |
| 18 | + * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against. |
| 19 | + * |
| 20 | + * @return {object} An object containing the `left`, `right`, `top` and `bottom` bounds. |
| 21 | + */ |
| 22 | +var HexagonalCullBounds = function (layer, camera) |
| 23 | +{ |
| 24 | + var tilemap = layer.tilemapLayer.tilemap; |
| 25 | + var tilemapLayer = layer.tilemapLayer; |
| 26 | + |
| 27 | + // We need to use the tile sizes defined for the map as a whole, not the layer, |
| 28 | + // in order to calculate the bounds correctly. As different sized tiles may be |
| 29 | + // placed on the grid and we cannot trust layer.baseTileWidth to give us the true size. |
| 30 | + var tileW = Math.floor(tilemap.tileWidth * tilemapLayer.scaleX); |
| 31 | + var tileH = Math.floor(tilemap.tileHeight * tilemapLayer.scaleY); |
| 32 | + |
| 33 | + var len = layer.hexSideLength; |
| 34 | + var rowH = ((tileH - len) / 2 + len); |
| 35 | + |
| 36 | + var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX; |
| 37 | + var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX; |
| 38 | + |
| 39 | + var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, rowH, 0, true) - tilemapLayer.cullPaddingY; |
| 40 | + var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, rowH, 0, true) + tilemapLayer.cullPaddingY; |
| 41 | + |
| 42 | + return { |
| 43 | + left: boundsLeft, |
| 44 | + right: boundsRight, |
| 45 | + top: boundsTop, |
| 46 | + bottom: boundsBottom |
| 47 | + }; |
| 48 | +}; |
| 49 | + |
| 50 | +module.exports = HexagonalCullBounds; |
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