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Removed old event docs
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src/input/InputPlugin.js

Lines changed: 0 additions & 168 deletions
Original file line numberDiff line numberDiff line change
@@ -2631,171 +2631,3 @@ var InputPlugin = new Class({
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PluginCache.register('InputPlugin', InputPlugin, 'input');
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module.exports = InputPlugin;
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/**
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* A Pointer stopped dragging the Game Object.
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* @event Phaser.GameObjects.GameObject#dragendEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer that was dragging this Game Object.
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* @param {number} dragX - The x coordinate where the Pointer is dragging the object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is dragging the object, in world space.
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* @param {boolean} dropped - True if the object was dropped within its drop target. (In that case, 'drop' was emitted before this.)
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*
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* The Game Object entered its drop target, while being dragged.
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* @event Phaser.GameObjects.GameObject#dragenterEvent
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* @param {Phaser.Input.Pointer} pointer - The pointer dragging this Game Object.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object's drop target.
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*
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* The Game Object is being dragged by a Pointer.
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* @event Phaser.GameObjects.GameObject#dragEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer dragging this Game Object.
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* @param {number} dragX - The x coordinate where the Pointer is dragging the object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is dragging the object, in world space.
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*
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* The Game Object left its drop target, while being dragged.
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* @event Phaser.GameObjects.GameObject#dragleaveEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer dragging this Game Object.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object's drop target.
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*
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* The Game Object is within its drop target, while being dragged.
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* @event Phaser.GameObjects.GameObject#dragoverEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer dragging this Game Object.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object's drop target.
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*
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* A Pointer began dragging the Game Object.
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* @event Phaser.GameObjects.GameObject#dragstartEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer dragging this Game Object.
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* @param {number} dragX - The x coordinate where the Pointer is dragging the object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is dragging the object, in world space.
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*
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* The Game Object was released on its drop target, after being dragged.
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* @event Phaser.GameObjects.GameObject#dropEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer dragging this Game Object.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object's drop target.
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*
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* A Pointer was pressed on the Game Object.
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* @event Phaser.GameObjects.GameObject#pointerdownEvent
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* @param {Phaser.Input.Pointer}
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* @param {number} localX - The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {number} localY - The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {object} eventContainer
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*
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* A Pointer moved while over the Game Object.
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* @event Phaser.GameObjects.GameObject#pointermoveEvent
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* @param {Phaser.Input.Pointer}
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* @param {number} localX - The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {number} localY - The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {object} eventContainer
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*
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* A Pointer left the Game Object, after being over it.
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* @event Phaser.GameObjects.GameObject#pointeroutEvent
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* @param {Phaser.Input.Pointer} - The Pointer.
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* @param {object} eventContainer
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*
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* A Pointer entered the Game Object, after being outside it.
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* @event Phaser.GameObjects.GameObject#pointeroverEvent
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* @param {Phaser.Input.Pointer} - The Pointer.
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* @param {number} localX - The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {number} localY - The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {object} eventContainer
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*
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* A Pointer was released while over the Game Object, after being pressed on the Game Object.
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* @event Phaser.GameObjects.GameObject#pointerupEvent
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* @param {Phaser.Input.Pointer} - The Pointer.
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* @param {number} localX - The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {number} localY - The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
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* @param {object} eventContainer
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*/
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/**
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* A Game Object was released, after being dragged.
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* @event Phaser.Input.InputPlugin#dragendEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {boolean} dropped - True if the Game Object was dropped onto its drop target.
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*
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* A dragged Game Object entered it drop target.
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* @event Phaser.Input.InputPlugin#dragenterEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {Phaser.GameObjects.GameObject} target - The drop target.
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*
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* A Game Object is being dragged by a Pointer.
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* @event Phaser.Input.InputPlugin#dragEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {number} dragX - The x coordinate where the Pointer is dragging the object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is dragging the object, in world space.
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*
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* A dragged Game Object left its drop target.
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* @event Phaser.Input.InputPlugin#dragleaveEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {?Phaser.GameObjects.GameObject} target - The drop target.
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*
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* A dragged Game Object is within its drop target.
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* @event Phaser.Input.InputPlugin#dragoverEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {?Phaser.GameObjects.GameObject} target - The drop target.
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*
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* A Pointer started dragging a Game Object.
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* @event Phaser.Input.InputPlugin#dragstartEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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*
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* A Game Object was dropped within its drop target.
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* @event Phaser.Input.InputPlugin#dropEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {?Phaser.GameObjects.GameObject} target - The drop target.
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*
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* A Pointer was pressed while over a Game Object.
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* @event Phaser.Input.InputPlugin#gameobjectdownEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {object} eventContainer
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*
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* A Pointer moved while over a Game Object.
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* @event Phaser.Input.InputPlugin#gameobjectmoveEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {object} eventContainer
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*
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* A Pointer moved off of a Game Object, after being over it.
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* @event Phaser.Input.InputPlugin#gameobjectoutEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {object} eventContainer
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*
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* A Pointer moved onto a Game Object, after being off it.
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* @event Phaser.Input.InputPlugin#gameobjectoverEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {object} eventContainer
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*
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* A Pointer was released while over a Game Object, after being pressed on the Game Object.
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* @event Phaser.Input.InputPlugin#gameobjectupEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object.
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* @param {object} eventContainer
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*
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* A Pointer was pressed down.
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* @event Phaser.Input.InputPlugin#pointerdownEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject[]} currentlyOver - All the Game Objects currently under the Pointer.
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*
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* A Pointer was released, after being pressed down.
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* @event Phaser.Input.InputPlugin#pointerupEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject[]} currentlyOver - All the Game Objects currently under the Pointer.
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*
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* A Pointer was pressed down outside of the game canvas.
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* @event Phaser.Input.InputPlugin#pointerdownoutsideEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject[]} currentlyOver - All the Game Objects currently under the Pointer.
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*
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* A Pointer was released outside of the game canvas.
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* @event Phaser.Input.InputPlugin#pointerupoutsideEvent
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* @param {Phaser.Input.Pointer} pointer - The Pointer.
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* @param {Phaser.GameObjects.GameObject[]} currentlyOver - All the Game Objects currently under the Pointer.
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*/

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