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@@ -853,16 +852,14 @@ var WebGLRenderer = new Class({
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* @since 3.16.0
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*
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* @param {Phaser.Structs.Size} gameSize - The default Game Size object. This is the un-modified game dimensions.
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* @param {Phaser.Structs.Size} baseSize - The base Size object. The game dimensions multiplied by the resolution. The canvas width / height values match this.
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* @param {Phaser.Structs.Size} displaySize - The display Size object. The size of the canvas style width / height attributes.
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* @param {number} [resolution] - The Scale Manager resolution setting.
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* @param {Phaser.Structs.Size} baseSize - The base Size object. The game dimensions. The canvas width / height values match this.
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