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Fixed JSDocs and removed unused method
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Lines changed: 4 additions & 17 deletions

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src/renderer/webgl/pipelines/UtilityPipeline.js

Lines changed: 4 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -721,9 +721,9 @@ var UtilityPipeline = new Class({
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* Set the UV values for the 6 vertices that make up the quad used by the shaders
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* in the Utility Pipeline.
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*
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* Be sure to call `resetVertices` once you have finished manipulating the UV coordinates.
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* Be sure to call `resetUVs` once you have finished manipulating the UV coordinates.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.UtilityPipeline#resetVertices
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* @method Phaser.Renderer.WebGL.Pipelines.UtilityPipeline#setUVs
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* @since 3.50.0
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*
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* @param {number} uA - The u value of vertex A.
@@ -785,7 +785,7 @@ var UtilityPipeline = new Class({
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* Horizontally flips the UV coordinates of the quad used by the shaders in this
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* Utility Pipeline.
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*
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* Be sure to call `resetVertices` once you have finished manipulating the UV coordinates.
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* Be sure to call `resetUVs` once you have finished manipulating the UV coordinates.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.UtilityPipeline#flipX
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* @since 3.50.0
@@ -799,7 +799,7 @@ var UtilityPipeline = new Class({
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* Vertically flips the UV coordinates of the quad used by the shaders in this
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* Utility Pipeline.
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*
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* Be sure to call `resetVertices` once you have finished manipulating the UV coordinates.
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* Be sure to call `resetUVs` once you have finished manipulating the UV coordinates.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.UtilityPipeline#flipY
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* @since 3.50.0
@@ -809,19 +809,6 @@ var UtilityPipeline = new Class({
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this.setUVs(0, 1, 0, 0, 1, 0, 1, 1);
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},
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/**
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* Resets the quad vertices to their default values.
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*
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* The quad is used by all shaders of the Utility Pipeline.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.UtilityPipeline#resetVertices
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* @since 3.50.0
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*/
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resetVertices: function ()
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{
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this.vertexViewF32.set([ -1, -1, 0, 0, -1, 1, 0, 1, 1, 1, 1, 1, -1, -1, 0, 0, 1, 1, 1, 1, 1, -1, 1, 0 ]);
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},
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/**
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* Resets the quad vertice UV values to their default settings.
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*

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