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The Gamepad.addCallbacks context parameter was never actually remembered, causing the callbacks to run in the wrong context (thanks @englercjphaserjs#1285)
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@@ -105,6 +105,7 @@ Version 2.1.4 - "Bethal" - in development
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* Text.updateText was incorrectly increasing the size of the texture each time it was called (thanks @spayton#1261)
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* Polygon.contains now correctly calculates the result (thanks @pnstickne@BurnedToast#1267)
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* Setting Key.enabled = false while it is down did not reset the isDown state (thanks @pnstickne#1190#1271)
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* The Gamepad.addCallbacks context parameter was never actually remembered, causing the callbacks to run in the wrong context (thanks @englercj#1285)
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For details about changes made in previous versions of Phaser see the full Change Log at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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