+3) The `Tilemap.createFromObjects` method has been overhauled to make it much more useful. The method signature has changed and it now takes a new `CreateFromObjectLayerConfig` configuration object, or an array of them, which allows much more fine-grained control over which objects in the Tiled Object Layers are converted and what they are converted to. Previously it could only convert to Sprites, but you can now pass in a custom class, filter based on id, gid or name, even provide a Container to add the created Game Objects in to. Please see the new documentation for this method and the config object for more details. Fix #3817 #4613 (thanks @georgzoeller @Secretmapper)
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