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Set usingWebAudio if using it :)
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src/sound/SoundManager.js

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@@ -222,6 +222,8 @@ Phaser.SoundManager.prototype = {
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}
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else
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{
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this.usingWebAudio = true;
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if (typeof this.context.createGain === 'undefined')
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{
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this.masterGain = this.context.createGainNode();

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