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Formatting updates.
1 parent b1cdb35 commit e7400be

1 file changed

Lines changed: 21 additions & 24 deletions

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src/pixi/renderers/canvas/CanvasGraphics.js

Lines changed: 21 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -54,13 +54,13 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
5454
context.lineTo(points[j * 2], points[j * 2 + 1]);
5555
}
5656

57-
if(shape.closed)
57+
if (shape.closed)
5858
{
5959
context.lineTo(points[0], points[1]);
6060
}
6161

6262
// if the first and last point are the same close the path - much neater :)
63-
if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1])
63+
if (points[0] === points[points.length-2] && points[1] === points[points.length-1])
6464
{
6565
context.closePath();
6666
}
@@ -211,23 +211,21 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
211211
{
212212
var len = graphics.graphicsData.length;
213213

214-
if (len === 0) return;
215-
216-
if (len > 1)
214+
if (len === 0)
217215
{
218-
len = 1;
219-
window.console.log('Pixi.js warning: masks in canvas can only mask using the first path in the graphics object');
216+
return;
220217
}
221218

222-
for (var i = 0; i < 1; i++)
219+
context.beginPath();
220+
221+
for (var i = 0; i < len; i++)
223222
{
224223
var data = graphics.graphicsData[i];
225224
var shape = data.shape;
226225

227226
if (data.type === PIXI.Graphics.POLY)
228227
{
229-
context.beginPath();
230-
228+
231229
var points = shape.points;
232230

233231
context.moveTo(points[0], points[1]);
@@ -238,27 +236,26 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
238236
}
239237

240238
// if the first and last point are the same close the path - much neater :)
241-
if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1])
239+
if (points[0] === points[points.length-2] && points[1] === points[points.length-1])
242240
{
243241
context.closePath();
244242
}
245243

246244
}
247245
else if (data.type === PIXI.Graphics.RECT)
248246
{
249-
context.beginPath();
250247
context.rect(shape.x, shape.y, shape.width, shape.height);
251248
context.closePath();
252249
}
253250
else if (data.type === PIXI.Graphics.CIRC)
254251
{
255252
// TODO - need to be Undefined!
256-
context.beginPath();
257-
context.arc(shape.x, shape.y, shape.radius,0,2*Math.PI);
253+
context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
258254
context.closePath();
259255
}
260256
else if (data.type === PIXI.Graphics.ELIP)
261257
{
258+
262259
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
263260

264261
var w = shape.width * 2;
@@ -267,8 +264,6 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
267264
var x = shape.x - w/2;
268265
var y = shape.y - h/2;
269266

270-
context.beginPath();
271-
272267
var kappa = 0.5522848,
273268
ox = (w / 2) * kappa, // control point offset horizontal
274269
oy = (h / 2) * kappa, // control point offset vertical
@@ -286,17 +281,16 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
286281
}
287282
else if (data.type === PIXI.Graphics.RREC)
288283
{
289-
var pts = shape.points;
290-
var rx = pts[0];
291-
var ry = pts[1];
292-
var width = pts[2];
293-
var height = pts[3];
294-
var radius = pts[4];
284+
285+
var rx = shape.x;
286+
var ry = shape.y;
287+
var width = shape.width;
288+
var height = shape.height;
289+
var radius = shape.radius;
295290

296291
var maxRadius = Math.min(width, height) / 2 | 0;
297292
radius = radius > maxRadius ? maxRadius : radius;
298293

299-
context.beginPath();
300294
context.moveTo(rx, ry + radius);
301295
context.lineTo(rx, ry + height - radius);
302296
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
@@ -313,7 +307,10 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
313307

314308
PIXI.CanvasGraphics.updateGraphicsTint = function(graphics)
315309
{
316-
if (graphics.tint === 0xFFFFFF) return;
310+
if (graphics.tint === 0xFFFFFF)
311+
{
312+
return;
313+
}
317314

318315
var tintR = (graphics.tint >> 16 & 0xFF) / 255;
319316
var tintG = (graphics.tint >> 8 & 0xFF) / 255;

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