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src/gameobjects/group/typedefs Expand file tree Collapse file tree Original file line number Diff line number Diff line change 88 * If `max` is positive, then the total created will not exceed `max`.
99 *
1010 * `key` is required. {@link Phaser.GameObjects.Group#defaultKey} is not used.
11- *
11+ *
1212 * @typedef {object } Phaser.Types.GameObjects.Group.GroupCreateConfig
1313 * @since 3.0.0
1414 *
1515 * @property {?Phaser.Types.GameObjects.Group.GroupClassTypeConstructor } [classType] - The class of each new Game Object.
16- * @property {string } [key] - The texture key of each new Game Object.
17- * @property {?(string|integer) } [frame=null] - The texture frame of each new Game Object.
16+ * @property {( string|string[]) } [key] - The texture key of each new Game Object.
17+ * @property {?(string|string[]| integer|integer[] ) } [frame=null] - The texture frame of each new Game Object.
1818 * @property {?boolean } [visible=true] - The visible state of each new Game Object.
1919 * @property {?boolean } [active=true] - The active state of each new Game Object.
2020 * @property {?number } [repeat=0] - The number of times each `key` × `frame` combination will be *repeated* (after the first combination).
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