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src/tilemap/Tile.js
@@ -80,6 +80,7 @@ Phaser.Tile = function (layer, index, x, y, width, height) {
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/**
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* @property {number} alpha - The alpha value at which this tile is drawn to the canvas.
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+ * TODO: currently unused for both Canvas and WebGL renderers
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*/
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this.alpha = 1;
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