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Update WebGLPipelineUniformsConfig.js
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src/renderer/webgl/typedefs/WebGLPipelineUniformsConfig.js

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*
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* @property {string} name - The name of the uniform as defined in the shaders.
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* @property {WebGLUniformLocation} location - The pipeline will set it when the program is linked.
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* @property {any} value1 - The cached value1.
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* @property {any} value2 - The cached value2.
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* @property {any} value3 - The cached value3.
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* @property {any} value4 - The cached value4.
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*/

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