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src/sound/html5/HTML5AudioSoundManager.js
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var Class = require('../../utils/Class');
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var BaseSoundManager = require('../BaseSoundManager');
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var HTML5AudioSound = require('./HTML5AudioSound');
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+/*!
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+ * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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+ */
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var HTML5AudioSoundManager = new Class({
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Extends: BaseSoundManager,
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+ /**
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+ * HTML5 Audio implementation of the sound manager.
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+ *
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+ * @class Phaser.Sound.HTML5AudioSoundManager
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+ * @constructor
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+ * @param {Phaser.Game} game - Reference to the current game instance.
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initialize: function HTML5AudioSoundManager(game) {
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/**
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* Flag indicating whether if there are no idle instances of HTML5 Audio tag,
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