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Catch stops
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src/gameobjects/components/AnimationState.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1483,7 +1483,7 @@ var AnimationState = new Class({
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}
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// And only do more if we're skipping frames and have time left
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if (this.skipMissedFrames && this.accumulator > this.nextTick)
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if (this.isPlaying && this._pendingStop === 0 && this.skipMissedFrames && this.accumulator > this.nextTick)
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{
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do
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{

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