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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -73,6 +73,7 @@ The Loader has been given an overhaul to improve its performance and extensibili
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* We have removed the TextureManager.addAtlasPyxel method and related parser. It didn't work anyway and no-one seems to use Pyxel any more. If we get enough demand we can consider adding it back.
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* When adding an Audio Sprite to the Sound Manager it will now respect the `loop` property, if set in the source JSON.
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* The Texture class has a new method `getDataSourceImage` which will return the raw image data of the data source.
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* The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext, in order to deal with the changes made in Chrome v66 not playing audio until a user gesture is received, even on desktop.
@@ -85,7 +85,7 @@ var WebAudioSoundManager = new Class({
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/**
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* Method responsible for instantiating and returning AudioContext instance.
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* If an instance of an AudioContext class was provided trough the game config,
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* If an instance of an AudioContext class was provided through the game config,
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* that instance will be returned instead. This can come in handy if you are reloading
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* a Phaser game on a page that never properly refreshes (such as in an SPA project)
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* and you want to reuse already instantiated AudioContext.
@@ -133,7 +133,7 @@ var WebAudioSoundManager = new Class({
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},
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/**
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* Unlocks Web Audio API on iOS devices on the initial touch event.
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* Unlocks Web Audio API on the initial input event.
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*
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* Read more about how this issue is handled here in [this article](https://medium.com/@pgoloskokovic/unlocking-web-audio-the-smarter-way-8858218c0e09).
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*
@@ -150,13 +150,15 @@ var WebAudioSoundManager = new Class({
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