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Update CHANGELOG.md
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CHANGELOG.md

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* If you created an Arcade Physics Group without passing a configuration object, and passing an array of non-standard children, it would throw a classType runtime error. It now creates a default config object correctly (thanks @pierpo)
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* The `Camera.cull` method has been restructured so it now calculates if a Game Object is correctly in view or not, before culling it. Although not used internally, if you need to cull objects for a camera, you can now safely use this method. Fix #4092 (thanks @Cirras)
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* The Tiled Parser would ignore animated tile data if it was in the new Tiled 1.2 format. This is now accounted for, as well as 1.0 (thanks @nkholski)
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* `Array.Matrix.ReverseRows` was actually reversing the columns, but now reverses the rows.
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* `Array.Matrix.ReverseColumns` was actually reversing the rows, but now reverses the columns.
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### Examples and TypeScript
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