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Code tidying
1 parent ced2d34 commit ed2eafb

1 file changed

Lines changed: 7 additions & 14 deletions

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src/gameobjects/particles/EmitterOp.js

Lines changed: 7 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -103,7 +103,10 @@ var Wrap = require('../../math/Wrap');
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* @param {boolean} [emitOnly=false] - [description]
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*/
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var EmitterOp = new Class({
106-
initialize: function EmitterOp (config, key, defaultValue, emitOnly)
106+
107+
initialize:
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109+
function EmitterOp (config, key, defaultValue, emitOnly)
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{
108111
if (emitOnly === undefined)
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{
@@ -332,18 +335,12 @@ var EmitterOp = new Class({
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this.onUpdate = value;
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}
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}
335-
else if (
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t === 'object' &&
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(this.has(value, 'random') ||
338-
this.hasBoth(value, 'start', 'end') ||
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this.hasBoth(value, 'min', 'max'))
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)
338+
else if (t === 'object' && (this.has(value, 'random') || this.hasBoth(value, 'start', 'end') || this.hasBoth(value, 'min', 'max')))
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{
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this.start = this.has(value, 'start') ? value.start : value.min;
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this.end = this.has(value, 'end') ? value.end : value.max;
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345-
var isRandom =
346-
this.hasBoth(value, 'min', 'max') || this.has(value, 'random');
343+
var isRandom = (this.hasBoth(value, 'min', 'max') || this.has(value, 'random'));
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// A random starting value (using 'min | max' instead of 'start | end' automatically implies a random value)
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@@ -382,7 +379,6 @@ var EmitterOp = new Class({
382379

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// x: { start: 100, end: 400, [ ease: 'Linear' ] }
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385-
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var easeType = this.has(value, 'ease') ? value.ease : 'Linear';
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388384
this.ease = GetEaseFunction(easeType);
@@ -398,10 +394,7 @@ var EmitterOp = new Class({
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this.onUpdate = this.easeValueUpdate;
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}
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}
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else if (
402-
t === 'object' &&
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this.hasEither(value, 'onEmit', 'onUpdate')
404-
)
397+
else if (t === 'object' && this.hasEither(value, 'onEmit', 'onUpdate'))
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{
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// Custom onEmit and onUpdate callbacks
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