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Tidy up - remove old skipIndexZero property on layers
1 parent 742ff1a commit ed5cdf0

3 files changed

Lines changed: 2 additions & 6 deletions

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v3/src/gameobjects/tilemap/components/CullTiles.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ var CullTiles = function (layer, camera, outputArray)
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{
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var tile = mapData[row][col];
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33-
if (tile === null || (tile.index <= 0 && tilemapLayer.skipIndexZero)) { continue; }
33+
if (tile === null || tile.index === -1) { continue; }
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var tileX = tile.pixelX * sx - left;
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var tileY = tile.pixelY * sy - top;

v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayer.js

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -87,8 +87,6 @@ var DynamicTilemapLayer = new Class({
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this.setSizeToFrame();
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this.setOrigin();
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this.setSize(this.layer.tileWidth * this.layer.width, this.layer.tileHeight * this.layer.height);
90-
91-
this.skipIndexZero = false;
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},
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/**

v3/src/gameobjects/tilemap/staticlayer/StaticTilemapLayer.js

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -97,8 +97,6 @@ var StaticTilemapLayer = new Class({
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this.setOrigin();
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this.setSize(this.layer.tileWidth * this.layer.width, this.layer.tileHeight * this.layer.height);
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100-
this.skipIndexZero = false;
101-
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scene.sys.game.renderer.addContextRestoredCallback(this.contextRestore.bind(this));
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},
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@@ -166,7 +164,7 @@ var StaticTilemapLayer = new Class({
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for (col = 0; col < mapWidth; ++col)
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{
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tile = mapData[row][col];
169-
if (tile === null || (tile.index <= 0 && this.skipIndexZero)) { continue; }
167+
if (tile === null || tile.index === -1) { continue; }
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var tx = tile.pixelX;
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var ty = tile.pixelY;

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