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src/loader/filetypes/UnityAtlasFile.js

Lines changed: 143 additions & 24 deletions
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@@ -12,20 +12,38 @@ var IsPlainObject = require('../../utils/object/IsPlainObject');
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var MultiFile = require('../MultiFile.js');
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var TextFile = require('./TextFile.js');
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/**
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* @typedef {object} Phaser.Loader.FileTypes.UnityAtlasFileConfig
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*
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* @property {string} key - The key of the file. Must be unique within both the Loader and the Texture Manager.
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* @property {string} [textureURL] - The absolute or relative URL to load the texture image file from.
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* @property {string} [textureExtension='png'] - The default file extension to use for the image texture if no url is provided.
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* @property {XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture image file.
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* @property {string} [normalMap] - The filename of an associated normal map. It uses the same path and url to load as the texture image.
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* @property {string} [atlasURL] - The absolute or relative URL to load the atlas data file from.
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* @property {string} [atlasExtension='txt'] - The default file extension to use for the atlas data if no url is provided.
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* @property {XHRSettingsObject} [atlasXhrSettings] - Extra XHR Settings specifically for the atlas data file.
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*/
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/**
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* @classdesc
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* A Unity Atlas File.
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* A single text file based Unity Texture Atlas File suitable for loading by the Loader.
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*
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* These are created when you use the Phaser.Loader.LoaderPlugin#unityAtlas method and are not typically created directly.
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*
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* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#unityAtlas.
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*
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* @class UnityAtlasFile
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* @extends Phaser.Loader.MultiFile
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* @memberOf Phaser.Loader.FileTypes
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* @constructor
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*
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* @param {string} key - The key of the file within the loader.
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* @param {string} textureURL - The url to load the texture file from.
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* @param {string} atlasURL - The url to load the atlas file from.
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* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
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* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
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* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
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* @param {(string|Phaser.Loader.FileTypes.UnityAtlasFileConfig)} key - The key to use for this file, or a file configuration object.
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* @param {string|string[]} [textureURL] - The absolute or relative URL to load the texture image file from. If undefined or `null` it will be set to `<key>.png`, i.e. if `key` was "alien" then the URL will be "alien.png".
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* @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
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* @param {XHRSettingsObject} [textureXhrSettings] - An XHR Settings configuration object for the atlas image file. Used in replacement of the Loaders default XHR Settings.
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* @param {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
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*/
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var UnityAtlasFile = new Class({
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@@ -35,19 +53,33 @@ var UnityAtlasFile = new Class({
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function UnityAtlasFile (loader, key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings)
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{
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var image;
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var data;
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if (IsPlainObject(key))
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{
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var config = key;
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key = GetFastValue(config, 'key');
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textureURL = GetFastValue(config, 'textureURL');
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atlasURL = GetFastValue(config, 'atlasURL');
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textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
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atlasXhrSettings = GetFastValue(config, 'atlasXhrSettings');
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image = new ImageFile(loader, {
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key: key,
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url: GetFastValue(config, 'textureURL'),
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extension: GetFastValue(config, 'textureExtension', 'png'),
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normalMap: GetFastValue(config, 'normalMap'),
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xhrSettings: GetFastValue(config, 'textureXhrSettings')
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});
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data = new TextFile(loader, {
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key: key,
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url: GetFastValue(config, 'atlasURL'),
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extension: GetFastValue(config, 'atlasExtension', 'txt'),
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xhrSettings: GetFastValue(config, 'atlasXhrSettings')
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});
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}
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else
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{
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image = new ImageFile(loader, key, textureURL, textureXhrSettings);
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data = new TextFile(loader, key, atlasURL, atlasXhrSettings);
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}
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var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
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var data = new TextFile(loader, key, atlasURL, atlasXhrSettings);
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if (image.linkFile)
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{
@@ -60,6 +92,12 @@ var UnityAtlasFile = new Class({
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}
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},
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/**
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* Adds this file to its target cache upon successful loading and processing.
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*
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* @method Phaser.Loader.FileTypes.UnityAtlasFile#addToCache
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* @since 3.7.0
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*/
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addToCache: function ()
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{
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if (this.failed === 0 && !this.complete)
@@ -79,23 +117,104 @@ var UnityAtlasFile = new Class({
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});
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/**
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* Adds a Unity Texture Atlas file to the current load queue.
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* Adds a Unity YAML based Texture Atlas, or array of atlases, to the current load queue.
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*
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* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
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*
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* ```javascript
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* function preload ()
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* {
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* this.load.unityAtlas('mainmenu', 'images/MainMenu.png', 'images/MainMenu.txt');
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* }
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* ```
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*
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* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
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* or if it's already running, when the next free load slot becomes available. This happens automatically if you
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* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
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* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
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* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
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* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
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* loaded.
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*
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* If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring
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* its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details.
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*
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* Phaser expects the atlas data to be provided in a YAML formatted text file as exported from Unity.
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*
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* Phaser can load all common image types: png, jpg, gif and any other format the browser can natively handle.
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*
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* The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load.
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* The key should be unique both in terms of files being loaded and files already present in the Texture Manager.
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* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
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* then remove it from the Texture Manager first, before loading a new one.
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*
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* Instead of passing arguments you can pass a configuration object, such as:
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*
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* ```javascript
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* this.load.unityAtlas({
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* key: 'mainmenu',
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* textureURL: 'images/MainMenu.png',
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* atlasURL: 'images/MainMenu.txt'
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* });
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* ```
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*
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* See the documentation for `Phaser.Loader.FileTypes.UnityAtlasFileConfig` for more details.
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*
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* Once the atlas has finished loading you can use frames from it as textures for a Game Object by referencing its key:
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*
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* ```javascript
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* this.load.unityAtlas('mainmenu', 'images/MainMenu.png', 'images/MainMenu.json');
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* // and later in your game ...
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* this.add.image(x, y, 'mainmenu', 'background');
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* ```
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*
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* To get a list of all available frames within an atlas please consult your Texture Atlas software.
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*
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* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
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* key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and
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* this is what you would use to retrieve the image from the Texture Manager.
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*
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* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
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*
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* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
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* and no URL is given then the Loader will set the URL to be "alien.png". It will always add `.png` as the extension, although
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* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
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*
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* Phaser also supports the automatic loading of associated normal maps. If you have a normal map to go with this image,
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* then you can specify it by providing an array as the `url` where the second element is the normal map:
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*
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* ```javascript
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* this.load.unityAtlas('mainmenu', [ 'images/MainMenu.png', 'images/MainMenu-n.png' ], 'images/MainMenu.txt');
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* ```
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*
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* Or, if you are using a config object use the `normalMap` property:
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*
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* ```javascript
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* this.load.unityAtlas({
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* key: 'mainmenu',
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* textureURL: 'images/MainMenu.png',
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* normalMap: 'images/MainMenu-n.png',
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* atlasURL: 'images/MainMenu.txt'
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* });
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* ```
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*
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* Note: This method will only be available if the Unity Atlas File type has been built into Phaser.
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* The normal map file is subject to the same conditions as the image file with regard to the path, baseURL, CORs and XHR Settings.
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* Normal maps are a WebGL only feature.
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*
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* The file is **not** loaded immediately after calling this method.
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* Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
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* Note: The ability to load this type of file will only be available if the Unity Atlas File type has been built into Phaser.
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* It is available in the default build but can be excluded from custom builds.
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*
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* @method Phaser.Loader.LoaderPlugin#unityAtlas
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* @fires Phaser.Loader.LoaderPlugin#addFileEvent
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* @since 3.0.0
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*
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* @param {string} key - The key of the file within the loader.
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* @param {string} textureURL - The url to load the texture file from.
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* @param {string} atlasURL - The url to load the atlas file from.
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* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
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* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
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* @param {(string|Phaser.Loader.FileTypes.UnityAtlasFileConfig|Phaser.Loader.FileTypes.UnityAtlasFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
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* @param {string|string[]} [textureURL] - The absolute or relative URL to load the texture image file from. If undefined or `null` it will be set to `<key>.png`, i.e. if `key` was "alien" then the URL will be "alien.png".
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* @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
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* @param {XHRSettingsObject} [textureXhrSettings] - An XHR Settings configuration object for the atlas image file. Used in replacement of the Loaders default XHR Settings.
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* @param {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
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*
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* @return {Phaser.Loader.LoaderPlugin} The Loader.
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* @return {Phaser.Loader.LoaderPlugin} The Loader instance.
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*/
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FileTypesManager.register('unityAtlas', function (key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings)
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{

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