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Updated change log
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CHANGELOG.md

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### Bug Fixes
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* Fixed issue with Render Texture tinting. Fix #3336 (thanks @rexrainbow)
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* Fixed Utils.String.Format (thanks @samme)
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### Updates
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* The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
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* A Scene can now be restarted by calling `scene.start()` and providing no arguments (thanks @migiyubi)
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## Version 3.2.0 - Kaori - 5th March 2018
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