@@ -53,7 +53,7 @@ var Vector2 = require('../math/Vector2');
5353 *
5454 * #### Scale Modes
5555 *
56- * The way the scaling is handled is determined by the `scaleMode` property. The default is `NO_SCALE `,
56+ * The way the scaling is handled is determined by the `scaleMode` property. The default is `NONE `,
5757 * which prevents Phaser from scaling or touching the canvas, or its parent, at all. In this mode, you are
5858 * responsible for all scaling. The other scaling modes afford you automatic scaling.
5959 *
@@ -248,7 +248,7 @@ var ScaleManager = new Class({
248248 * The game zoom factor.
249249 *
250250 * This value allows you to multiply your games base size by the given zoom factor.
251- * This is then used when calculating the display size, even in `NO_SCALE ` situations.
251+ * This is then used when calculating the display size, even in `NONE ` situations.
252252 * If you don't want Phaser to touch the canvas style at all, this value should be 1.
253253 *
254254 * Can also be set to `MAX_ZOOM` in which case the zoom value will be derived based
@@ -738,7 +738,7 @@ var ScaleManager = new Class({
738738 * This method will set a new size for your game.
739739 *
740740 * It should only be used if you're looking to change the base size of your game and are using
741- * one of the Scale Manager scaling modes, i.e. `FIT`. If you're using `NO_SCALE ` and wish to
741+ * one of the Scale Manager scaling modes, i.e. `FIT`. If you're using `NONE ` and wish to
742742 * change the game and canvas size directly, then please use the `resize` method instead.
743743 *
744744 * @method Phaser.Scale.ScaleManager#setGameSize
@@ -788,13 +788,13 @@ var ScaleManager = new Class({
788788
789789 /**
790790 * Call this to modify the size of the Phaser canvas element directly.
791- * You should only use this if you are using the `NO_SCALE ` scale mode,
791+ * You should only use this if you are using the `NONE ` scale mode,
792792 * it will update all internal components completely.
793793 *
794794 * If all you want to do is change the size of the parent, see the `setParentSize` method.
795795 *
796796 * If all you want is to change the base size of the game, but still have the Scale Manager
797- * manage all the scaling (i.e. you're **not** using `NO_SCALE `), then see the `setGameSize` method.
797+ * manage all the scaling (i.e. you're **not** using `NONE `), then see the `setGameSize` method.
798798 *
799799 * This method will set the `gameSize`, `baseSize` and `displaySize` components to the given
800800 * dimensions. It will then resize the canvas width and height to the values given, by
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