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| 1 | +var mathCos = Math.cos; |
| 2 | +var mathSin = Math.sin; |
| 3 | +var mathSqrt = Math.sqrt; |
| 4 | +var mathAcos = Math.acos; |
| 5 | +var mathAtan = Math.atan; |
| 6 | + |
| 7 | +var Transform2DMatrix = function (a, b, c, d, tx, ty) |
| 8 | +{ |
| 9 | + a = typeof a === 'number' ? a : 1; |
| 10 | + b = typeof b === 'number' ? b : 0; |
| 11 | + c = typeof c === 'number' ? c : 0; |
| 12 | + d = typeof d === 'number' ? d : 1; |
| 13 | + tx = typeof tx === 'number' ? tx : 0; |
| 14 | + ty = typeof ty === 'number' ? ty : 0; |
| 15 | + |
| 16 | + this.matrix = new Float32Array([a, b, c, d, tx, ty]); |
| 17 | + this.decomposedMatrix = { |
| 18 | + translateX: 0, |
| 19 | + translateY: 0, |
| 20 | + scaleX: 1, |
| 21 | + scaleY: 1, |
| 22 | + rotation: 0 |
| 23 | + }; |
| 24 | +}; |
| 25 | + |
| 26 | +Transform2DMatrix.prototype.loadIdentity = function () |
| 27 | +{ |
| 28 | + var matrix = this.matrix; |
| 29 | + |
| 30 | + matrix[0] = 1; |
| 31 | + matrix[1] = 0; |
| 32 | + matrix[2] = 0; |
| 33 | + matrix[3] = 1; |
| 34 | + matrix[4] = 0; |
| 35 | + matrix[5] = 0; |
| 36 | + |
| 37 | + return this; |
| 38 | +}; |
| 39 | + |
| 40 | +Transform2DMatrix.prototype.translate = function (x, y) |
| 41 | +{ |
| 42 | + var matrix = this.matrix; |
| 43 | + |
| 44 | + matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4]; |
| 45 | + matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5]; |
| 46 | + |
| 47 | + return this; |
| 48 | +}; |
| 49 | + |
| 50 | +Transform2DMatrix.prototype.scale = function (x, y) |
| 51 | +{ |
| 52 | + var matrix = this.matrix; |
| 53 | + |
| 54 | + matrix[0] = matrix[0] * x; |
| 55 | + matrix[1] = matrix[1] * x; |
| 56 | + matrix[2] = matrix[2] * y; |
| 57 | + matrix[3] = matrix[3] * y; |
| 58 | + |
| 59 | + return this; |
| 60 | +}; |
| 61 | + |
| 62 | +Transform2DMatrix.prototype.rotate = function (radian) |
| 63 | +{ |
| 64 | + var matrix = this.matrix; |
| 65 | + var a = matrix[0]; |
| 66 | + var b = matrix[1]; |
| 67 | + var c = matrix[2]; |
| 68 | + var d = matrix[3]; |
| 69 | + var sr = mathSin(radian); |
| 70 | + var cr = mathCos(radian); |
| 71 | + |
| 72 | + matrix[0] = a * cr + c * sr; |
| 73 | + matrix[1] = b * cr + d * sr; |
| 74 | + matrix[2] = a * -sr + c * cr; |
| 75 | + matrix[3] = b * -sr + d * cr; |
| 76 | + |
| 77 | + return this; |
| 78 | +}; |
| 79 | + |
| 80 | +Transform2DMatrix.prototype.multiply = function (otherMatrix) |
| 81 | +{ |
| 82 | + var matrix = this.matrix; |
| 83 | + var a0 = matrix[0]; |
| 84 | + var b0 = matrix[1]; |
| 85 | + var c0 = matrix[2]; |
| 86 | + var d0 = matrix[3]; |
| 87 | + var tx0 = matrix[4]; |
| 88 | + var ty0 = matrix[5]; |
| 89 | + var a1 = otherMatrix[0]; |
| 90 | + var b1 = otherMatrix[1]; |
| 91 | + var c1 = otherMatrix[2]; |
| 92 | + var d1 = otherMatrix[3]; |
| 93 | + var tx1 = otherMatrix[4]; |
| 94 | + var ty1 = otherMatrix[5]; |
| 95 | + |
| 96 | + matrix[0] = a1 * a0 + b1 * c0; |
| 97 | + matrix[1] = a1 * b0 + b1 * d0; |
| 98 | + matrix[2] = c1 * a0 + d1 * c0; |
| 99 | + matrix[3] = c1 * b0 + d1 * d0; |
| 100 | + matrix[4] = tx1 * a0 + ty1 * c0 + tx0; |
| 101 | + matrix[5] = tx1 * b0 + ty1 * d0 + ty0; |
| 102 | + |
| 103 | + return this; |
| 104 | +}; |
| 105 | + |
| 106 | +Transform2DMatrix.prototype.transform = function (a, b, c, d, tx, ty) |
| 107 | +{ |
| 108 | + var matrix = this.matrix; |
| 109 | + var a0 = matrix[0]; |
| 110 | + var b0 = matrix[1]; |
| 111 | + var c0 = matrix[2]; |
| 112 | + var d0 = matrix[3]; |
| 113 | + var tx0 = matrix[4]; |
| 114 | + var ty0 = matrix[5]; |
| 115 | + |
| 116 | + matrix[0] = a * a0 + b * c0; |
| 117 | + matrix[1] = a * b0 + b * d0; |
| 118 | + matrix[2] = c * a0 + d * c0; |
| 119 | + matrix[3] = c * b0 + d * d0; |
| 120 | + matrix[4] = tx * a0 + ty * c0 + tx0; |
| 121 | + matrix[5] = tx * b0 + ty * d0 + ty0; |
| 122 | + |
| 123 | + return this; |
| 124 | +}; |
| 125 | + |
| 126 | +Transform2DMatrix.prototype.setTransform = function (a, b, c, d, tx, ty) |
| 127 | +{ |
| 128 | + var matrix = this.matrix; |
| 129 | + |
| 130 | + matrix[0] = a; |
| 131 | + matrix[1] = b; |
| 132 | + matrix[2] = c; |
| 133 | + matrix[3] = d; |
| 134 | + matrix[4] = tx; |
| 135 | + matrix[5] = ty; |
| 136 | + |
| 137 | + return this; |
| 138 | +}; |
| 139 | + |
| 140 | +Transform2DMatrix.prototype.decomposeMatrix = function () |
| 141 | +{ |
| 142 | + var decomposedMatrix = this.decomposedMatrix; |
| 143 | + var matrix = this.matrix; |
| 144 | + var a = matrix[0]; |
| 145 | + var b = matrix[1]; |
| 146 | + var c = matrix[2]; |
| 147 | + var d = matrix[3]; |
| 148 | + var a2 = a * a; |
| 149 | + var b2 = b * b; |
| 150 | + var c2 = c * c; |
| 151 | + var d2 = d * d; |
| 152 | + var sx = mathSqrt(a2 + c2); |
| 153 | + var sy = mathSqrt(b2 + d2); |
| 154 | + |
| 155 | + decomposedMatrix.translateX = matrix[4]; |
| 156 | + decomposedMatrix.translateY = matrix[5]; |
| 157 | + decomposedMatrix.scaleX = sx; |
| 158 | + decomposedMatrix.scaleY = sy; |
| 159 | + decomposedMatrix.rotation = mathAcos(a / sx) * (mathAtan(-c / a) < 0 ? -1 : 1); |
| 160 | + |
| 161 | + return decomposedMatrix; |
| 162 | +}; |
| 163 | + |
| 164 | +Transform2DMatrix.prototype.fromTransform2D = function (transform2D) |
| 165 | +{ |
| 166 | + this.loadIdentity(). |
| 167 | + translate(transform2D.x, transform2D.y). |
| 168 | + rotate(transform2D.angle). |
| 169 | + scale(transform2D.scaleX, transform2D.scaleY); |
| 170 | + |
| 171 | + return this; |
| 172 | +}; |
| 173 | + |
| 174 | +var Transform2D = function (x, y) |
| 175 | +{ |
| 176 | + this.x = x; |
| 177 | + this.y = y; |
| 178 | + this.scaleX = 1; |
| 179 | + this.scaleY = 1; |
| 180 | + this.angle = 0; |
| 181 | +}; |
| 182 | + |
| 183 | +module.exports = { |
| 184 | + Transform2DMatrix: Transform2DMatrix, |
| 185 | + Transform2D: Transform2D |
| 186 | +}; |
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