@@ -223,7 +223,7 @@ PIXI.WebGLFastSpriteBatch.prototype.renderSprite = function(sprite)
223223 if ( ! sprite . texture . _uvs ) return ;
224224 }
225225
226- var uvs , verticies = this . vertices , width , height , w0 , w1 , h0 , h1 , index ;
226+ var uvs , vertices = this . vertices , width , height , w0 , w1 , h0 , h1 , index ;
227227
228228 uvs = sprite . texture . _uvs ;
229229
@@ -253,89 +253,89 @@ PIXI.WebGLFastSpriteBatch.prototype.renderSprite = function(sprite)
253253 index = this . currentBatchSize * 4 * this . vertSize ;
254254
255255 // xy
256- verticies [ index ++ ] = w1 ;
257- verticies [ index ++ ] = h1 ;
256+ vertices [ index ++ ] = w1 ;
257+ vertices [ index ++ ] = h1 ;
258258
259- verticies [ index ++ ] = sprite . position . x ;
260- verticies [ index ++ ] = sprite . position . y ;
259+ vertices [ index ++ ] = sprite . position . x ;
260+ vertices [ index ++ ] = sprite . position . y ;
261261
262262 //scale
263- verticies [ index ++ ] = sprite . scale . x ;
264- verticies [ index ++ ] = sprite . scale . y ;
263+ vertices [ index ++ ] = sprite . scale . x ;
264+ vertices [ index ++ ] = sprite . scale . y ;
265265
266266 //rotation
267- verticies [ index ++ ] = sprite . rotation ;
267+ vertices [ index ++ ] = sprite . rotation ;
268268
269269 // uv
270- verticies [ index ++ ] = uvs . x0 ;
271- verticies [ index ++ ] = uvs . y1 ;
270+ vertices [ index ++ ] = uvs . x0 ;
271+ vertices [ index ++ ] = uvs . y1 ;
272272 // color
273- verticies [ index ++ ] = sprite . alpha ;
273+ vertices [ index ++ ] = sprite . alpha ;
274274
275275
276276 // xy
277- verticies [ index ++ ] = w0 ;
278- verticies [ index ++ ] = h1 ;
277+ vertices [ index ++ ] = w0 ;
278+ vertices [ index ++ ] = h1 ;
279279
280- verticies [ index ++ ] = sprite . position . x ;
281- verticies [ index ++ ] = sprite . position . y ;
280+ vertices [ index ++ ] = sprite . position . x ;
281+ vertices [ index ++ ] = sprite . position . y ;
282282
283283 //scale
284- verticies [ index ++ ] = sprite . scale . x ;
285- verticies [ index ++ ] = sprite . scale . y ;
284+ vertices [ index ++ ] = sprite . scale . x ;
285+ vertices [ index ++ ] = sprite . scale . y ;
286286
287287 //rotation
288- verticies [ index ++ ] = sprite . rotation ;
288+ vertices [ index ++ ] = sprite . rotation ;
289289
290290 // uv
291- verticies [ index ++ ] = uvs . x1 ;
292- verticies [ index ++ ] = uvs . y1 ;
291+ vertices [ index ++ ] = uvs . x1 ;
292+ vertices [ index ++ ] = uvs . y1 ;
293293 // color
294- verticies [ index ++ ] = sprite . alpha ;
294+ vertices [ index ++ ] = sprite . alpha ;
295295
296296
297297 // xy
298- verticies [ index ++ ] = w0 ;
299- verticies [ index ++ ] = h0 ;
298+ vertices [ index ++ ] = w0 ;
299+ vertices [ index ++ ] = h0 ;
300300
301- verticies [ index ++ ] = sprite . position . x ;
302- verticies [ index ++ ] = sprite . position . y ;
301+ vertices [ index ++ ] = sprite . position . x ;
302+ vertices [ index ++ ] = sprite . position . y ;
303303
304304 //scale
305- verticies [ index ++ ] = sprite . scale . x ;
306- verticies [ index ++ ] = sprite . scale . y ;
305+ vertices [ index ++ ] = sprite . scale . x ;
306+ vertices [ index ++ ] = sprite . scale . y ;
307307
308308 //rotation
309- verticies [ index ++ ] = sprite . rotation ;
309+ vertices [ index ++ ] = sprite . rotation ;
310310
311311 // uv
312- verticies [ index ++ ] = uvs . x2 ;
313- verticies [ index ++ ] = uvs . y2 ;
312+ vertices [ index ++ ] = uvs . x2 ;
313+ vertices [ index ++ ] = uvs . y2 ;
314314 // color
315- verticies [ index ++ ] = sprite . alpha ;
315+ vertices [ index ++ ] = sprite . alpha ;
316316
317317
318318
319319
320320 // xy
321- verticies [ index ++ ] = w1 ;
322- verticies [ index ++ ] = h0 ;
321+ vertices [ index ++ ] = w1 ;
322+ vertices [ index ++ ] = h0 ;
323323
324- verticies [ index ++ ] = sprite . position . x ;
325- verticies [ index ++ ] = sprite . position . y ;
324+ vertices [ index ++ ] = sprite . position . x ;
325+ vertices [ index ++ ] = sprite . position . y ;
326326
327327 //scale
328- verticies [ index ++ ] = sprite . scale . x ;
329- verticies [ index ++ ] = sprite . scale . y ;
328+ vertices [ index ++ ] = sprite . scale . x ;
329+ vertices [ index ++ ] = sprite . scale . y ;
330330
331331 //rotation
332- verticies [ index ++ ] = sprite . rotation ;
332+ vertices [ index ++ ] = sprite . rotation ;
333333
334334 // uv
335- verticies [ index ++ ] = uvs . x3 ;
336- verticies [ index ++ ] = uvs . y3 ;
335+ vertices [ index ++ ] = uvs . x3 ;
336+ vertices [ index ++ ] = uvs . y3 ;
337337 // color
338- verticies [ index ++ ] = sprite . alpha ;
338+ vertices [ index ++ ] = sprite . alpha ;
339339
340340 // increment the batchs
341341 this . currentBatchSize ++ ;
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