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The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
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Lines changed: 2 additions & 10 deletions

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src/display/mask/BitmapMask.js

Lines changed: 2 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -119,19 +119,11 @@ var BitmapMask = new Class({
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*/
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this.maskFramebuffer = null;
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/**
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* The previous framebuffer set in the renderer before this one was enabled.
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*
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* @name Phaser.Display.Masks.BitmapMask#prevFramebuffer
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* @type {WebGLFramebuffer}
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* @since 3.17.0
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*/
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this.prevFramebuffer = null;
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/**
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* Whether to invert the masks alpha.
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*
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* If `true`, the alpha of the masking pixel will be inverted before it's multiplied with the masked pixel. Essentially, this means that a masked area will be visible only if the corresponding area in the mask is invisible.
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* If `true`, the alpha of the masking pixel will be inverted before it's multiplied with the masked pixel.
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* Essentially, this means that a masked area will be visible only if the corresponding area in the mask is invisible.
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*
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* @name Phaser.Display.Masks.BitmapMask#invertAlpha
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* @type {boolean}

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