Skip to content

Commit f540d03

Browse files
committed
Removed un-needed checks (willRender handles it now)
1 parent 2220fab commit f540d03

4 files changed

Lines changed: 0 additions & 28 deletions

File tree

src/tilemaps/dynamiclayer/DynamicTilemapLayerCanvasRenderer.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,6 @@
44
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
55
*/
66

7-
var GameObject = require('../../gameobjects/GameObject');
8-
97
/**
108
* Renders this Game Object with the Canvas Renderer to the given Camera.
119
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
@@ -22,11 +20,6 @@ var GameObject = require('../../gameobjects/GameObject');
2220
*/
2321
var DynamicTilemapLayerCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
2422
{
25-
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)))
26-
{
27-
return;
28-
}
29-
3023
src.cull(camera);
3124

3225
var renderTiles = src.culledTiles;

src/tilemaps/dynamiclayer/DynamicTilemapLayerWebGLRenderer.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
55
*/
66

7-
var GameObject = require('../../gameobjects/GameObject');
87
var Utils = require('../../renderer/webgl/Utils');
98

109
/**
@@ -25,12 +24,6 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, src, interpolationPer
2524
{
2625
var alpha = camera.alpha * src.alpha;
2726

28-
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)) || alpha <= 0)
29-
{
30-
// There's nothing to render, so abort!
31-
return;
32-
}
33-
3427
src.cull(camera);
3528

3629
var pipeline = this.pipeline;

src/tilemaps/staticlayer/StaticTilemapLayerCanvasRenderer.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,6 @@
44
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
55
*/
66

7-
var GameObject = require('../../gameobjects/GameObject');
8-
97
/**
108
* Renders this Game Object with the Canvas Renderer to the given Camera.
119
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
@@ -22,11 +20,6 @@ var GameObject = require('../../gameobjects/GameObject');
2220
*/
2321
var StaticTilemapLayerCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
2422
{
25-
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)))
26-
{
27-
return;
28-
}
29-
3023
src.cull(camera);
3124

3225
var renderTiles = src.culledTiles;

src/tilemaps/staticlayer/StaticTilemapLayerWebGLRenderer.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,6 @@
44
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
55
*/
66

7-
var GameObject = require('../../gameobjects/GameObject');
8-
97
/**
108
* Renders this Game Object with the WebGL Renderer to the given Camera.
119
*
@@ -25,11 +23,6 @@ var GameObject = require('../../gameobjects/GameObject');
2523
*/
2624
var StaticTilemapLayerWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
2725
{
28-
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)))
29-
{
30-
return;
31-
}
32-
3326
src.upload(camera);
3427

3528
if (src.vertexCount > 0)

0 commit comments

Comments
 (0)