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Correct source types in *ZoneConfig definitions
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src/gameobjects/particles/ParticleEmitter.js

Lines changed: 2 additions & 2 deletions
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@@ -66,7 +66,7 @@ var Wrap = require('../../math/Wrap');
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/**
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* @typedef {object} ParticleEmitterEdgeZoneConfig
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*
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* @property {EdgeZoneSource|RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.EdgeZone#source}.
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* @property {EdgeZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.EdgeZone#source}.
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* @property {string} type - 'edge'.
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* @property {integer} quantity - The number of particles to place on the source edge. Set to 0 to use `stepRate` instead.
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* @property {float} [stepRate] - The distance between each particle. When set, `quantity` is implied and should be set to 0.
@@ -77,7 +77,7 @@ var Wrap = require('../../math/Wrap');
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/**
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* @typedef {object} ParticleEmitterRandomZoneConfig
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*
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* @property {EdgeZoneSource|RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.RandomZone#source}.
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* @property {RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.RandomZone#source}.
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* @property {string} [type] - 'random'.
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*/
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