File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -112,6 +112,8 @@ var GameObjectFactory = new Class({
112112 * @method Phaser.GameObjects.GameObjectFactory#existing
113113 * @since 3.0.0
114114 *
115+ * @generic {Phaser.GameObjects.GameObject} G - [child,$return]
116+ *
115117 * @param {(Phaser.GameObjects.GameObject|Phaser.GameObjects.Group) } child - The child to be added to this Scene.
116118 *
117119 * @return {Phaser.GameObjects.GameObject } The Game Object that was added.
Original file line number Diff line number Diff line change @@ -101,6 +101,8 @@ var Factory = new Class({
101101 * @method Phaser.Physics.Arcade.Factory#existing
102102 * @since 3.0.0
103103 *
104+ * @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
105+ *
104106 * @param {Phaser.GameObjects.GameObject } gameObject - A Game Object.
105107 * @param {boolean } [isStatic=false] - Create a Static body (true) or Dynamic body (false).
106108 *
You can’t perform that action at this time.
0 commit comments