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Merge branch 'master' into containers
2 parents 48b8e7c + 33edbfc commit f6eef58

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CHANGELOG.md

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@@ -12,6 +12,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* In the WebGL Render Texture the tint of the texture was always set to 0xffffff and therefore the alpha values were ignored. The tint is now calculated using the alpha value. Fix #3385 (thanks @ger1995)
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* The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451 (thanks @kuoruan)
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* PathFollower.start has been renamed to `startFollow`, but PathFollower.setPath was still using PathFollower.start. (thanks @samid737)
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### Updates
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src/gameobjects/pathfollower/PathFollower.js

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@@ -176,7 +176,7 @@ var PathFollower = new Class({
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if (config)
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{
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this.start(config);
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this.startFollow(config);
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}
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return this;

src/phaser.js

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@@ -57,7 +57,7 @@ module.exports = Phaser;
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global.Phaser = Phaser;
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/*
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* "Documentation is like sex: when it is good, it is very, very good;
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* "Documentation is like pizza: when it is good, it is very, very good;
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* and when it is bad, it is better than nothing."
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* -- Dick Brandon
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*/

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