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Fixed types (fix phaserjs#5017)
1 parent 6a57d7a commit f770c43

1 file changed

Lines changed: 6 additions & 6 deletions

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src/physics/matter-js/typedefs/MatterDebugConfig.js

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -4,17 +4,17 @@
44
*
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* @property {boolean} [showAxes=false] - Render all of the body axes?
66
* @property {boolean} [showAngleIndicator=false] - Render just a single body axis?
7-
* @property {boolean} [angleColor=0xe81153] - The color of the body angle / axes lines.
7+
* @property {number} [angleColor=0xe81153] - The color of the body angle / axes lines.
88
* @property {boolean} [showBroadphase=false] - Render the broadphase grid?
9-
* @property {boolean} [broadphaseColor=0xffb400] - The color of the broadphase grid.
9+
* @property {number} [broadphaseColor=0xffb400] - The color of the broadphase grid.
1010
* @property {boolean} [showBounds=false] - Render the bounds of the bodies in the world?
11-
* @property {boolean} [boundsColor=0xffffff] - The color of the body bounds.
11+
* @property {number} [boundsColor=0xffffff] - The color of the body bounds.
1212
* @property {boolean} [showVelocity=false] - Render the velocity of the bodies in the world?
13-
* @property {boolean} [velocityColor=0x00aeef] - The color of the body velocity line.
13+
* @property {number} [velocityColor=0x00aeef] - The color of the body velocity line.
1414
* @property {boolean} [showCollisions=false] - Render the collision points and normals for colliding pairs.
15-
* @property {boolean} [collisionColor=0xf5950c] - The color of the collision points.
15+
* @property {number} [collisionColor=0xf5950c] - The color of the collision points.
1616
* @property {boolean} [showSeparation=false] - Render lines showing the separation between bodies.
17-
* @property {boolean} [separationColor=0xffa500] - The color of the body separation line.
17+
* @property {number} [separationColor=0xffa500] - The color of the body separation line.
1818
* @property {boolean} [showBody=true] - Render the dynamic bodies in the world to the Graphics object?
1919
* @property {boolean} [showStaticBody=true] - Render the static bodies in the world to the Graphics object?
2020
* @property {boolean} [showInternalEdges=false] - When rendering bodies, render the internal edges as well?

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