Commit f792fce
committed
The default
BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.1 parent 48bf3d2 commit f792fce
2 files changed
Lines changed: 2 additions & 1 deletion
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