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Fixed version number
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Lines changed: 13 additions & 12 deletions

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src/gameobjects/text/TextStyle.js

Lines changed: 13 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ var propertyMap = {
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/**
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* @classdesc
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* A TextStyle class manages all of the style settings for a Text object.
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*
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*
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* Text Game Objects create a TextStyle instance automatically, which is
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* accessed via the `Text.style` property. You do not normally need to
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* instantiate one yourself.
@@ -302,7 +302,7 @@ var TextStyle = new Class({
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* @name Phaser.GameObjects.TextStyle#wordWrapWidth
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* @type {number | null}
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* @default null
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* @since 3.23.0
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* @since 3.24.0
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*/
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this.wordWrapWidth;
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@@ -313,23 +313,23 @@ var TextStyle = new Class({
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* place to indicate where breaks should happen. Setting this directly will not re-run the
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* word wrapping algorithm. To change the callback and re-wrap, use
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* {@link Phaser.GameObjects.TextStyle#setWordWrapCallback}.
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*
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*
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* @name Phaser.GameObjects.TextStyle#wordWrapCallback
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* @type {TextStyleWordWrapCallback | null}
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* @default null
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* @since 3.23.0
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* @since 3.24.0
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*/
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this.wordWrapCallback;
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/**
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* The scope that will be applied when the wordWrapCallback is invoked. Setting this directly will not re-run the
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* word wrapping algorithm. To change the callback and re-wrap, use
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* {@link Phaser.GameObjects.TextStyle#setWordWrapCallback}.
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*
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*
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* @name Phaser.GameObjects.TextStyle#wordWrapCallbackScope
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* @type {object | null}
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* @default null
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* @since 3.23.0
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* @since 3.24.0
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*/
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this.wordWrapCallbackScope;
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@@ -338,11 +338,11 @@ var TextStyle = new Class({
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* whitespace is trimmed from lines. If false, spaces and whitespace are left as is. Setting
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* this property directly will not re-run the word wrapping algorithm. To change the
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* advanced setting and re-wrap, use {@link Phaser.GameObjects.TextStyle#setWordWrapWidth}.
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*
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*
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* @name Phaser.GameObjects.TextStyle#wordWrapUseAdvanced
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* @type {boolean}
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* @default false
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* @since 3.23.0
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* @since 3.24.0
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*/
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this.wordWrapUseAdvanced;
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@@ -404,6 +404,7 @@ var TextStyle = new Class({
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if (setDefaults === undefined) { setDefaults = false; }
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// Avoid type mutation
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// eslint-disable-next-line no-prototype-builtins
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if (style && style.hasOwnProperty('fontSize') && typeof style.fontSize === 'number')
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{
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style.fontSize = style.fontSize.toString() + 'px';
@@ -768,7 +769,7 @@ var TextStyle = new Class({
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* By default it will be set to match the resolution set in the Game Config,
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* but you can override it via this method. It allows for much clearer text on High DPI devices,
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* at the cost of memory because it uses larger internal Canvas textures for the Text.
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*
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*
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* Please use with caution, as the more high res Text you have, the more memory it uses up.
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*
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* @method Phaser.GameObjects.TextStyle#setResolution
@@ -820,7 +821,7 @@ var TextStyle = new Class({
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/**
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* Set the shadow settings.
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*
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*
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* Calling this method always re-measures the parent Text object,
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* so only call it when you actually change the shadow settings.
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*
@@ -1002,9 +1003,9 @@ var TextStyle = new Class({
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/**
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* Set the alignment of the text in this Text object.
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*
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*
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* The argument can be one of: `left`, `right`, `center` or `justify`.
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*
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*
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* Alignment only works if the Text object has more than one line of text.
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*
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* @method Phaser.GameObjects.TextStyle#setAlign

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