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* Fix for previous PR #1028 where the P2.setBoundsToWorld call was overriding setBoundsToWorld in the P2 constructor (thanks @Dumtard#1028)
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* Fix for scale issues in CocoonJS using webgl renderer and screencanvas (thanks @txusinho#1064)
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* Resolves issue with pixel perfect click / over detection on Sprites that used trimmed image atlases for animations or frames > 0.
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### Migration Guide
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There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.
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* Group.swap() updates the Z index values properly (thanks @Blank101#1090)
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* Device now recognises ChromeOS as a desktop (thanks @alvinsight#1091)
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The full Change Log is at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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