@@ -868,8 +868,19 @@ var WebGLRenderer = new Class({
868868 var game = this . game ;
869869 var pipelineManager = this . pipelines ;
870870
871+ var baseSize = game . scale . baseSize ;
872+
873+ this . width = baseSize . width ;
874+ this . height = baseSize . height ;
875+
876+ // Set-up pipelines
877+
878+ // First, default ones
879+ pipelineManager . boot ( ) ;
880+
871881 var pipelines = game . config . pipeline ;
872882
883+ // Then, custom ones
873884 if ( pipelines )
874885 {
875886 for ( var pipelineName in pipelines )
@@ -880,15 +891,11 @@ var WebGLRenderer = new Class({
880891 }
881892 }
882893
883- pipelineManager . boot ( ) ;
884-
885- var multi = pipelineManager . get ( PIPELINE_CONST . MULTI_PIPELINE ) ;
894+ // Set-up default textures, fbo and scissor
886895
887896 this . blankTexture = game . textures . getFrame ( '__DEFAULT' ) ;
888897 this . whiteTexture = game . textures . getFrame ( '__WHITE' ) ;
889898
890- multi . currentFrame = this . whiteTexture ;
891-
892899 var gl = this . gl ;
893900
894901 gl . bindFramebuffer ( gl . FRAMEBUFFER , null ) ;
@@ -897,11 +904,7 @@ var WebGLRenderer = new Class({
897904
898905 game . scale . on ( ScaleEvents . RESIZE , this . onResize , this ) ;
899906
900- var baseSize = game . scale . baseSize ;
901-
902907 this . resize ( baseSize . width , baseSize . height ) ;
903-
904- // pipelineManager.setMulti();
905908 } ,
906909
907910 /**
@@ -1997,7 +2000,10 @@ var WebGLRenderer = new Class({
19972000 */
19982001 deleteTexture : function ( texture , reset )
19992002 {
2000- this . gl . deleteTexture ( texture ) ;
2003+ if ( texture )
2004+ {
2005+ this . gl . deleteTexture ( texture ) ;
2006+ }
20012007
20022008 if ( reset )
20032009 {
@@ -2019,7 +2025,10 @@ var WebGLRenderer = new Class({
20192025 */
20202026 deleteFramebuffer : function ( framebuffer )
20212027 {
2022- this . gl . deleteFramebuffer ( framebuffer ) ;
2028+ if ( framebuffer )
2029+ {
2030+ this . gl . deleteFramebuffer ( framebuffer ) ;
2031+ }
20232032
20242033 return this ;
20252034 } ,
@@ -2036,7 +2045,10 @@ var WebGLRenderer = new Class({
20362045 */
20372046 deleteProgram : function ( program )
20382047 {
2039- this . gl . deleteProgram ( program ) ;
2048+ if ( program )
2049+ {
2050+ this . gl . deleteProgram ( program ) ;
2051+ }
20402052
20412053 return this ;
20422054 } ,
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