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| 1 | +// Phaser.Input.Gamepad.GamepadManager |
| 2 | + |
| 3 | +var Class = require('../../utils/Class'); |
| 4 | +var Gamepad = require('./Gamepad'); |
| 5 | +var GamepadEvent = require('./events/'); |
| 6 | + |
| 7 | +// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API |
| 8 | +// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API |
| 9 | +// https://www.smashingmagazine.com/2015/11/gamepad-api-in-web-games/ |
| 10 | + |
| 11 | +var GamepadManager = new Class({ |
| 12 | + |
| 13 | + initialize: |
| 14 | + |
| 15 | + function GamepadManager (inputManager) |
| 16 | + { |
| 17 | + this.manager = inputManager; |
| 18 | + |
| 19 | + this.events = inputManager.events; |
| 20 | + |
| 21 | + this.enabled = false; |
| 22 | + |
| 23 | + this.target; |
| 24 | + |
| 25 | + this.handler; |
| 26 | + |
| 27 | + this.gamepads = []; |
| 28 | + |
| 29 | + // Standard FIFO queue |
| 30 | + this.queue = []; |
| 31 | + }, |
| 32 | + |
| 33 | + boot: function () |
| 34 | + { |
| 35 | + var config = this.manager.config; |
| 36 | + |
| 37 | + this.enabled = config.inputGamepad; |
| 38 | + |
| 39 | + this.target = window; |
| 40 | + |
| 41 | + if (this.enabled) |
| 42 | + { |
| 43 | + this.startListeners(); |
| 44 | + } |
| 45 | + }, |
| 46 | + |
| 47 | + startListeners: function () |
| 48 | + { |
| 49 | + var queue = this.queue; |
| 50 | + |
| 51 | + var handler = function (event) |
| 52 | + { |
| 53 | + if (event.preventDefaulted) |
| 54 | + { |
| 55 | + // Do nothing if event already handled |
| 56 | + return; |
| 57 | + } |
| 58 | + |
| 59 | + queue.push(event); |
| 60 | + }; |
| 61 | + |
| 62 | + this.handler = handler; |
| 63 | + |
| 64 | + this.target.addEventListener('gamepadconnected', handler, false); |
| 65 | + this.target.addEventListener('gamepaddisconnected', handler, false); |
| 66 | + |
| 67 | + // FF only for now: |
| 68 | + this.target.addEventListener('gamepadbuttondown', handler, false); |
| 69 | + this.target.addEventListener('gamepadbuttonup', handler, false); |
| 70 | + this.target.addEventListener('gamepadaxismove', handler, false); |
| 71 | + }, |
| 72 | + |
| 73 | + stopListeners: function () |
| 74 | + { |
| 75 | + this.target.removeEventListener('gamepadconnected', this.handler); |
| 76 | + this.target.removeEventListener('gamepaddisconnected', this.handler); |
| 77 | + |
| 78 | + this.target.removeEventListener('gamepadbuttondown', this.handler); |
| 79 | + this.target.removeEventListener('gamepadbuttonup', this.handler); |
| 80 | + this.target.removeEventListener('gamepadaxismove', this.handler); |
| 81 | + }, |
| 82 | + |
| 83 | + disconnectAll: function () |
| 84 | + { |
| 85 | + for (var i = 0; i < this.gamepads.length; i++) |
| 86 | + { |
| 87 | + this.gamepads.connected = false; |
| 88 | + } |
| 89 | + }, |
| 90 | + |
| 91 | + addPad: function (pad) |
| 92 | + { |
| 93 | + var gamepad = new Gamepad(this, pad.id, pad.index); |
| 94 | + |
| 95 | + this.gamepads[pad.index] = gamepad; |
| 96 | + |
| 97 | + return gamepad; |
| 98 | + }, |
| 99 | + |
| 100 | + removePad: function (index, pad) |
| 101 | + { |
| 102 | + }, |
| 103 | + |
| 104 | + refreshPads: function (pads) |
| 105 | + { |
| 106 | + if (pads === null) |
| 107 | + { |
| 108 | + this.disconnectAll(); |
| 109 | + } |
| 110 | + else |
| 111 | + { |
| 112 | + for (var i = 0; i < pads.length; i++) |
| 113 | + { |
| 114 | + var pad = pads[i]; |
| 115 | + |
| 116 | + if (pad === null) |
| 117 | + { |
| 118 | + // removePad? |
| 119 | + continue; |
| 120 | + } |
| 121 | + |
| 122 | + if (this.gamepads[pad.index] === undefined) |
| 123 | + { |
| 124 | + this.addPad(pad); |
| 125 | + } |
| 126 | + |
| 127 | + this.gamepads[pad.index].update(pad); |
| 128 | + } |
| 129 | + } |
| 130 | + }, |
| 131 | + |
| 132 | + update: function () |
| 133 | + { |
| 134 | + if (!this.enabled) |
| 135 | + { |
| 136 | + return; |
| 137 | + } |
| 138 | + |
| 139 | + this.refreshPads(navigator.getGamepads()); |
| 140 | + |
| 141 | + var len = this.queue.length; |
| 142 | + |
| 143 | + if (len === 0) |
| 144 | + { |
| 145 | + return; |
| 146 | + } |
| 147 | + |
| 148 | + var queue = this.queue.splice(0, len); |
| 149 | + |
| 150 | + // Process the event queue, dispatching all of the events that have stored up |
| 151 | + for (var i = 0; i < len; i++) |
| 152 | + { |
| 153 | + var event = queue[i]; |
| 154 | + |
| 155 | + switch (event.type) |
| 156 | + { |
| 157 | + case 'gamepadconnected': |
| 158 | + // Event? |
| 159 | + break; |
| 160 | + |
| 161 | + case 'gamepaddisconnected': |
| 162 | + // Event? |
| 163 | + break; |
| 164 | + } |
| 165 | + } |
| 166 | + } |
| 167 | + |
| 168 | +}); |
| 169 | + |
| 170 | +module.exports = GamepadManager; |
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