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# Change Log
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## Version 3.16.0 - Ishikawa - 5th February 2019
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## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.
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Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.
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### Important Namespace Changes
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* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
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A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html:
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# Change Log
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## Version 3.16.0 - Ishikawa - 5th February 2019
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## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.
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Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.
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### Important Namespace Changes
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* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
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