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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -18,29 +18,30 @@ Phaser.Renderer.Canvas.GameObjects.Image = {
1818
1919 // Skip rendering?
2020
21- if ( src . skipRender || ! src . visible || ! src . alpha || ! frame . cutWidth || ! frame . cutHeight )
21+ if ( src . skipRender || ! src . visible || src . worldAlpha <= 0 || ! frame . cutWidth || ! frame . cutHeight )
2222 {
2323 return ;
2424 }
2525
2626 // Blend Mode
2727
28- if ( src . blendMode !== renderer . currentBlendMode )
28+ if ( renderer . currentBlendMode !== src . blendMode )
2929 {
3030 renderer . currentBlendMode = src . blendMode ;
3131 renderer . context . globalCompositeOperation = renderer . blendModes [ renderer . currentBlendMode ] ;
3232 }
3333
34- // Alpha (World Alpha?)
34+ // Alpha
3535
36- if ( src . alpha !== renderer . context . globalAlpha )
36+ if ( renderer . currentAlpha !== src . worldAlpha )
3737 {
38- renderer . context . globalAlpha = src . alpha ;
38+ renderer . currentAlpha = src . worldAlpha ;
39+ renderer . context . globalAlpha = src . worldAlpha ;
3940 }
4041
4142 // Smoothing (should this be a Game Object, or Frame / Texture level property?)
4243
43- if ( source . scaleMode !== renderer . currentScaleMode )
44+ if ( renderer . currentScaleMode !== source . scaleMode )
4445 {
4546 renderer . currentScaleMode = source . scaleMode ;
4647 renderer . context [ renderer . smoothProperty ] = ( source . scaleMode === Phaser . scaleModes . LINEAR ) ;
Original file line number Diff line number Diff line change @@ -16,31 +16,32 @@ Phaser.Renderer.Canvas.GameObjects.Sprite = {
1616 var frame = src . frame ;
1717 var source = frame . source ;
1818
19- // Skip render ?
19+ // Skip rendering ?
2020
21- if ( src . skipRender || ! src . visible || ! src . alpha || ! frame . cutWidth || ! frame . cutHeight )
21+ if ( src . skipRender || ! src . visible || src . worldAlpha <= 0 || ! frame . cutWidth || ! frame . cutHeight )
2222 {
2323 return ;
2424 }
2525
2626 // Blend Mode
2727
28- if ( src . blendMode !== renderer . currentBlendMode )
28+ if ( renderer . currentBlendMode !== src . blendMode )
2929 {
3030 renderer . currentBlendMode = src . blendMode ;
3131 renderer . context . globalCompositeOperation = renderer . blendModes [ renderer . currentBlendMode ] ;
3232 }
3333
34- // Alpha (World Alpha?)
34+ // Alpha
3535
36- if ( src . alpha !== renderer . context . globalAlpha )
36+ if ( renderer . currentAlpha !== src . worldAlpha )
3737 {
38- renderer . context . globalAlpha = src . alpha ;
38+ renderer . currentAlpha = src . worldAlpha ;
39+ renderer . context . globalAlpha = src . worldAlpha ;
3940 }
4041
4142 // Smoothing (should this be a Game Object, or Frame / Texture level property?)
4243
43- if ( source . scaleMode !== renderer . currentScaleMode )
44+ if ( renderer . currentScaleMode !== source . scaleMode )
4445 {
4546 renderer . currentScaleMode = source . scaleMode ;
4647 renderer . context [ renderer . smoothProperty ] = ( source . scaleMode === Phaser . scaleModes . LINEAR ) ;
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