@@ -190,7 +190,7 @@ var Body = new Class({
190190 this . rotation = gameObject . angle ;
191191
192192 /**
193- * The Body's rotation, in degrees, during the previous step.
193+ * The Body rotation, in degrees, during the previous step.
194194 *
195195 * @name Phaser.Physics.Arcade.Body#preRotation
196196 * @type {number }
@@ -199,22 +199,26 @@ var Body = new Class({
199199 this . preRotation = gameObject . angle ;
200200
201201 /**
202- * The width of the Body's boundary, in pixels.
203- * If the Body is circular, this is also the Body's diameter.
202+ * The width of the Body boundary, in pixels.
203+ * If the Body is circular, this is also the diameter.
204+ * If you wish to change the width use the `Body.setSize` method.
204205 *
205206 * @name Phaser.Physics.Arcade.Body#width
206207 * @type {number }
208+ * @readonly
207209 * @default 64
208210 * @since 3.0.0
209211 */
210212 this . width = width ;
211213
212214 /**
213- * The height of the Body's boundary, in pixels.
214- * If the Body is circular, this is also the Body's diameter.
215+ * The height of the Body boundary, in pixels.
216+ * If the Body is circular, this is also the diameter.
217+ * If you wish to change the height use the `Body.setSize` method.
215218 *
216219 * @name Phaser.Physics.Arcade.Body#height
217220 * @type {number }
221+ * @readonly
218222 * @default 64
219223 * @since 3.0.0
220224 */
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