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Updated Change Log
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CHANGELOG.md

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* Utils.Array.SetAll will set a property on all elements of an array to the given value, with optional range limits.
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* Utils.Array.Swap will swap the position of two elements in an array.
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* TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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* Add 'destroy' event in sound object.
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* BaseSound, and by extension WebAudioSound and HTMLAudioSound, will now emit a `destroy` event when they are destroyed (thanks @rexrainbow)
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### Bug Fixes
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* Tween.resume will now call `Tween.play` on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452 (thanks @jazen)
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* LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 (thanks @Twilrom)
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* Tween Timeline.destroy was trying to call `destroy` on Tweens instead of `stop` (thanks @Antriel)
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* Calling `setOffset` on a Static Arcade Physics Body would break because the method was missing. It has been added and now functions as expected. Fix #3465 (thanks @josephjaniga and @DouglasLapsley)
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### Updates
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