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src/gameobjects/bitmaptext/typedefs Expand file tree Collapse file tree Original file line number Diff line number Diff line change 77 * @typedef {object } Phaser.Types.GameObjects.BitmapText.BitmapTextCharacter
88 * @since 3.50.0
99 *
10+ * @property {number } i - The index of this character within the BitmapText text string.
1011 * @property {number } x - The x position of the character in the BitmapText.
1112 * @property {number } y - The y position of the character in the BitmapText.
1213 * @property {number } w - The width of the character.
1314 * @property {number } h - The height of the character.
1415 * @property {string } char - The character.
1516 * @property {number } code - The character code of the character.
1617 * @property {number } line - The line number the character appears on.
17- * @property {boolean } isTinted - Does this character have its own unique tint? (WebGL only).
18- * @property {number } tintEffect - The tint effect this character uses (WebGL only).
19- * @property {number } tintTL - The top-left tint color for this character (WebGL only).
20- * @property {number } tintTR - The top-right tint color for this character (WebGL only).
21- * @property {number } tintBL - The bottom-left tint color for this character (WebGL only).
22- * @property {number } tintBR - The bottom-right tint color for this character (WebGL only).
23- * @property {number } alphaTL - The top-left alpha value for this character (WebGL only).
24- * @property {number } alphaTR - The top-right alpha value for this character (WebGL only).
25- * @property {number } alphaBL - The bottom-left alpha value for this character (WebGL only).
26- * @property {number } alphaBR - The bottom-right alpha value for this character (WebGL only).
2718 * @property {Phaser.Types.GameObjects.BitmapText.BitmapFontCharacterData } glyph - Reference to the glyph object this character is using.
2819 */
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