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New plugin build
1 parent feeefc9 commit ff809f8

2 files changed

Lines changed: 94 additions & 6 deletions

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plugins/spine/dist/SpinePlugin.js

Lines changed: 93 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -10141,6 +10141,7 @@ var SpinePlugin = new Class({
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this.gl;
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this.renderer;
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this.sceneRenderer;
10144+
this.skeletonDebugRenderer;
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1014510146
if (this.isWebGL)
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{
@@ -10251,6 +10252,8 @@ var SpinePlugin = new Class({
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this.sceneRenderer.batcher.setBlendMode = setBlendMode;
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this.sceneRenderer.shapes.setBlendMode = setBlendMode;
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10256+
this.skeletonDebugRenderer = this.sceneRenderer.skeletonDebugRenderer;
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},
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getAtlasWebGL: function (key)
@@ -10294,6 +10297,78 @@ var SpinePlugin = new Class({
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return atlas;
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},
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10300+
setDebugBones: function (value)
10301+
{
10302+
if (value === undefined) { value = true; }
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10304+
this.skeletonDebugRenderer.drawBones = value;
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10306+
return this;
10307+
},
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10309+
setDebugRegionAttachments: function (value)
10310+
{
10311+
if (value === undefined) { value = true; }
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10313+
this.skeletonDebugRenderer.drawRegionAttachments = value;
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10315+
return this;
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},
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10318+
setDebugBoundingBoxes: function (value)
10319+
{
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if (value === undefined) { value = true; }
10321+
10322+
this.skeletonDebugRenderer.drawBoundingBoxes = value;
10323+
10324+
return this;
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},
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10327+
setDebugMeshHull: function (value)
10328+
{
10329+
if (value === undefined) { value = true; }
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10331+
this.skeletonDebugRenderer.drawMeshHull = value;
10332+
10333+
return this;
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},
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10336+
setDebugMeshTriangles: function (value)
10337+
{
10338+
if (value === undefined) { value = true; }
10339+
10340+
this.skeletonDebugRenderer.drawMeshTriangles = value;
10341+
10342+
return this;
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},
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10345+
setDebugPaths: function (value)
10346+
{
10347+
if (value === undefined) { value = true; }
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10349+
this.skeletonDebugRenderer.drawPaths = value;
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10351+
return this;
10352+
},
10353+
10354+
setDebugSkeletonXY: function (value)
10355+
{
10356+
if (value === undefined) { value = true; }
10357+
10358+
this.skeletonDebugRenderer.drawSkeletonXY = value;
10359+
10360+
return this;
10361+
},
10362+
10363+
setDebugClipping: function (value)
10364+
{
10365+
if (value === undefined) { value = true; }
10366+
10367+
this.skeletonDebugRenderer.drawClipping = value;
10368+
10369+
return this;
10370+
},
10371+
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spineFileCallback: function (key, jsonURL, atlasURL, preMultipliedAlpha, jsonXhrSettings, atlasXhrSettings)
1029810373
{
1029910374
var multifile;
@@ -11030,16 +11105,19 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
1103011105

1103111106
src.root.rotation = RadToDeg(CounterClockwise(calcMatrix.rotation));
1103211107

11108+
sceneRenderer.camera.position.x = viewportWidth / 2;
11109+
sceneRenderer.camera.position.y = viewportHeight / 2;
11110+
11111+
sceneRenderer.camera.viewportWidth = viewportWidth;
11112+
sceneRenderer.camera.viewportHeight = viewportHeight;
11113+
11114+
sceneRenderer.camera.update();
11115+
1103311116
// Add autoUpdate option
1103411117
skeleton.updateWorldTransform();
1103511118

1103611119
if (renderer.newType)
1103711120
{
11038-
sceneRenderer.camera.position.x = viewportWidth / 2;
11039-
sceneRenderer.camera.position.y = viewportHeight / 2;
11040-
sceneRenderer.camera.viewportWidth = viewportWidth;
11041-
sceneRenderer.camera.viewportHeight = viewportHeight;
11042-
1104311121
sceneRenderer.begin();
1104411122
}
1104511123

@@ -11048,7 +11126,17 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
1104811126

1104911127
if (plugin.drawDebug || src.drawDebug)
1105011128
{
11129+
// Because if we don't, the bones render positions are completely wrong (*sigh*)
11130+
var oldX = skeleton.x;
11131+
var oldY = skeleton.y;
11132+
11133+
skeleton.x = 0;
11134+
skeleton.y = 0;
11135+
1105111136
sceneRenderer.drawSkeletonDebug(skeleton, src.preMultipliedAlpha);
11137+
11138+
skeleton.x = oldX;
11139+
skeleton.y = oldY;
1105211140
}
1105311141

1105411142
if (!renderer.nextTypeMatch)

plugins/spine/dist/SpinePlugin.js.map

Lines changed: 1 addition & 1 deletion
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