Phaser.Keyboard = function (game){ this.game = game; this.disabled = false ; this.event = null ; this.pressEvent = null ; this.callbackContext = this; this.onDownCallback = null ; this.onPressCallback = null ; this.onUpCallback = null ; this._keys = [] ; this._capture = [] ; this._onKeyDown = null ; this._onKeyPress = null ; this._onKeyUp = null ; this._i = 0; this._k = 0; } ; Phaser.Keyboard.prototype = { addCallbacks: function (context, onDown, onUp, onPress){ this.callbackContext = context; if (typeof onDown !== 'undefined') { this.onDownCallback = onDown; } if (typeof onUp !== 'undefined') { this.onUpCallback = onUp; } if (typeof onPress !== 'undefined') { this.onPressCallback = onPress; } } , addKey: function (keycode){ if (!this._keys[keycode]) { this._keys[keycode] = new Phaser.Key(this.game, keycode); this.addKeyCapture(keycode); } return this._keys[keycode]; } , removeKey: function (keycode){ if (this._keys[keycode]) { this._keys[keycode] = null ; this.removeKeyCapture(keycode); } } , createCursorKeys: function (){ return { up: this.addKey(Phaser.Keyboard.UP), down: this.addKey(Phaser.Keyboard.DOWN), left: this.addKey(Phaser.Keyboard.LEFT), right: this.addKey(Phaser.Keyboard.RIGHT)} ; } , start: function (){ if (this.game.device.cocoonJS) { return ; } if (this._onKeyDown !== null ) { return ; } var _this = this; this._onKeyDown = function (event){ return _this.processKeyDown(event); } ; this._onKeyUp = function (event){ return _this.processKeyUp(event); } ; this._onKeyPress = function (event){ return _this.processKeyPress(event); } ; window.addEventListener('keydown', this._onKeyDown, false ); window.addEventListener('keyup', this._onKeyUp, false ); window.addEventListener('keypress', this._onKeyPress, false ); } , stop: function (){ window.removeEventListener('keydown', this._onKeyDown); window.removeEventListener('keyup', this._onKeyUp); window.removeEventListener('keypress', this._onKeyPress); this._onKeyDown = null ; this._onKeyUp = null ; this._onKeyPress = null ; } , destroy: function (){ this.stop(); this.clearCaptures(); this._keys.length = 0; this._i = 0; } , addKeyCapture: function (keycode){ if (typeof keycode === 'object') { for (var key in keycode){ this._capture[keycode[key]] = true ; } } else { this._capture[keycode] = true ; } } , removeKeyCapture: function (keycode){ delete this._capture[keycode]; } , clearCaptures: function (){ this._capture = { } ; } , update: function (){ this._i = _AN_Read_length('length', this._keys); while (this._i-- ){ if (this._keys[this._i]) { this._keys[this._i].update(); } } } , processKeyDown: function (event){ this.event = event; if (this.game.input.disabled || this.disabled) { return ; } if (this._capture[event.keyCode]) { event.preventDefault(); } if (!this._keys[event.keyCode]) { this._keys[event.keyCode] = new Phaser.Key(this.game, event.keyCode); } this._keys[event.keyCode].processKeyDown(event); this._k = event.keyCode; if (this.onDownCallback) { this.onDownCallback.call(this.callbackContext, event); } } , processKeyPress: function (event){ this.pressEvent = event; if (this.game.input.disabled || this.disabled) { return ; } if (this.onPressCallback) { this.onPressCallback.call(this.callbackContext, String.fromCharCode(event.charCode), event); } } , processKeyUp: function (event){ this.event = event; if (this.game.input.disabled || this.disabled) { return ; } if (this._capture[event.keyCode]) { event.preventDefault(); } if (!this._keys[event.keyCode]) { this._keys[event.keyCode] = new Phaser.Key(this.game, event.keyCode); } this._keys[event.keyCode].processKeyUp(event); if (this.onUpCallback) { this.onUpCallback.call(this.callbackContext, event); } } , reset: function (hard){ if (typeof hard === 'undefined') { hard = true ; } this.event = null ; var i = _AN_Read_length('length', this._keys); while (i-- ){ if (this._keys[i]) { this._keys[i].reset(hard); } } } , justPressed: function (keycode, duration){ if (typeof duration === 'undefined') { duration = 50; } if (this._keys[keycode]) { return this._keys[keycode].justPressed(duration); } else { return false ; } } , justReleased: function (keycode, duration){ if (typeof duration === 'undefined') { duration = 50; } if (this._keys[keycode]) { return this._keys[keycode].justReleased(duration); } else { return false ; } } , isDown: function (keycode){ if (this._keys[keycode]) { return this._keys[keycode].isDown; } return false ; } } ; Object.defineProperty(Phaser.Keyboard.prototype, "lastChar", { get: function (){ if (this.event.charCode === 32) { return ''; } else { return String.fromCharCode(this.pressEvent.charCode); } } } ); Object.defineProperty(Phaser.Keyboard.prototype, "lastKey", { get: function (){ return this._keys[this._k]; } } ); Phaser.Keyboard.prototype.constructor = Phaser.Keyboard; Phaser.Keyboard.A = "A".charCodeAt(0); Phaser.Keyboard.B = "B".charCodeAt(0); Phaser.Keyboard.C = "C".charCodeAt(0); Phaser.Keyboard.D = "D".charCodeAt(0); Phaser.Keyboard.E = "E".charCodeAt(0); Phaser.Keyboard.F = "F".charCodeAt(0); Phaser.Keyboard.G = "G".charCodeAt(0); Phaser.Keyboard.H = "H".charCodeAt(0); Phaser.Keyboard.I = "I".charCodeAt(0); Phaser.Keyboard.J = "J".charCodeAt(0); Phaser.Keyboard.K = "K".charCodeAt(0); Phaser.Keyboard.L = "L".charCodeAt(0); Phaser.Keyboard.M = "M".charCodeAt(0); Phaser.Keyboard.N = "N".charCodeAt(0); Phaser.Keyboard.O = "O".charCodeAt(0); Phaser.Keyboard.P = "P".charCodeAt(0); Phaser.Keyboard.Q = "Q".charCodeAt(0); Phaser.Keyboard.R = "R".charCodeAt(0); Phaser.Keyboard.S = "S".charCodeAt(0); Phaser.Keyboard.T = "T".charCodeAt(0); Phaser.Keyboard.U = "U".charCodeAt(0); Phaser.Keyboard.V = "V".charCodeAt(0); Phaser.Keyboard.W = "W".charCodeAt(0); Phaser.Keyboard.X = "X".charCodeAt(0); Phaser.Keyboard.Y = "Y".charCodeAt(0); Phaser.Keyboard.Z = "Z".charCodeAt(0); Phaser.Keyboard.ZERO = "0".charCodeAt(0); Phaser.Keyboard.ONE = "1".charCodeAt(0); Phaser.Keyboard.TWO = "2".charCodeAt(0); Phaser.Keyboard.THREE = "3".charCodeAt(0); Phaser.Keyboard.FOUR = "4".charCodeAt(0); Phaser.Keyboard.FIVE = "5".charCodeAt(0); Phaser.Keyboard.SIX = "6".charCodeAt(0); Phaser.Keyboard.SEVEN = "7".charCodeAt(0); Phaser.Keyboard.EIGHT = "8".charCodeAt(0); Phaser.Keyboard.NINE = "9".charCodeAt(0); Phaser.Keyboard.NUMPAD_0 = 96; Phaser.Keyboard.NUMPAD_1 = 97; Phaser.Keyboard.NUMPAD_2 = 98; Phaser.Keyboard.NUMPAD_3 = 99; Phaser.Keyboard.NUMPAD_4 = 100; Phaser.Keyboard.NUMPAD_5 = 101; Phaser.Keyboard.NUMPAD_6 = 102; Phaser.Keyboard.NUMPAD_7 = 103; Phaser.Keyboard.NUMPAD_8 = 104; Phaser.Keyboard.NUMPAD_9 = 105; Phaser.Keyboard.NUMPAD_MULTIPLY = 106; Phaser.Keyboard.NUMPAD_ADD = 107; Phaser.Keyboard.NUMPAD_ENTER = 108; Phaser.Keyboard.NUMPAD_SUBTRACT = 109; Phaser.Keyboard.NUMPAD_DECIMAL = 110; Phaser.Keyboard.NUMPAD_DIVIDE = 111; Phaser.Keyboard.F1 = 112; Phaser.Keyboard.F2 = 113; Phaser.Keyboard.F3 = 114; Phaser.Keyboard.F4 = 115; Phaser.Keyboard.F5 = 116; Phaser.Keyboard.F6 = 117; Phaser.Keyboard.F7 = 118; Phaser.Keyboard.F8 = 119; Phaser.Keyboard.F9 = 120; Phaser.Keyboard.F10 = 121; Phaser.Keyboard.F11 = 122; Phaser.Keyboard.F12 = 123; Phaser.Keyboard.F13 = 124; Phaser.Keyboard.F14 = 125; Phaser.Keyboard.F15 = 126; Phaser.Keyboard.COLON = 186; Phaser.Keyboard.EQUALS = 187; Phaser.Keyboard.UNDERSCORE = 189; Phaser.Keyboard.QUESTION_MARK = 191; Phaser.Keyboard.TILDE = 192; Phaser.Keyboard.OPEN_BRACKET = 219; Phaser.Keyboard.BACKWARD_SLASH = 220; Phaser.Keyboard.CLOSED_BRACKET = 221; Phaser.Keyboard.QUOTES = 222; Phaser.Keyboard.BACKSPACE = 8; Phaser.Keyboard.TAB = 9; Phaser.Keyboard.CLEAR = 12; Phaser.Keyboard.ENTER = 13; Phaser.Keyboard.SHIFT = 16; Phaser.Keyboard.CONTROL = 17; Phaser.Keyboard.ALT = 18; Phaser.Keyboard.CAPS_LOCK = 20; Phaser.Keyboard.ESC = 27; Phaser.Keyboard.SPACEBAR = 32; Phaser.Keyboard.PAGE_UP = 33; Phaser.Keyboard.PAGE_DOWN = 34; Phaser.Keyboard.END = 35; Phaser.Keyboard.HOME = 36; Phaser.Keyboard.LEFT = 37; Phaser.Keyboard.UP = 38; Phaser.Keyboard.RIGHT = 39; Phaser.Keyboard.DOWN = 40; Phaser.Keyboard.INSERT = 45; Phaser.Keyboard.DELETE = 46; Phaser.Keyboard.HELP = 47; Phaser.Keyboard.NUM_LOCK = 144;