require('./polyfills'); var CONST = require('./const'); var Extend = require('./utils/object/Extend'); var Phaser = { Actions: require('./actions/'), DOM: require('./dom/'), Game: require('./boot/Game'), Event: require('./events/Event'), EventDispatcher: require('./events/EventDispatcher'), Math: require('./math'), Components: require('./components'), Geom: require('./geom'), Graphics: require('./graphics'), Input: require('./input'), GameObjects: require('./gameobjects'), State: require('./state/State'), Loader: { ImageFile: require('./loader/filetypes/ImageFile')} , Sound: require('./sound'), Physics: require('./physics'), Class: require('./utils/Class'), Utils: { Align: require('./utils/align/'), Array: require('./utils/array/'), Bounds: require('./utils/bounds/'), Objects: require('./utils/object/'), String: require('./utils/string/')} } ; Phaser = Extend(false , Phaser, CONST); module.exports = Phaser; global.Phaser = Phaser;