var Class = require('../../../utils/Class'); var GameObject = require('../../GameObject'); var Components = require('../../components'); var Render = require('./BitmapTextRender'); var GetBitmapTextSize = require('../GetBitmapTextSize'); var ParseRetroFont = require('../ParseRetroFont'); var BitmapText = new Class({ Extends: GameObject, Mixins: [Components.Alpha, Components.BlendMode, Components.Origin, Components.RenderTarget, Components.ScaleMode, Components.Size, Components.Texture, Components.Transform, Components.Visible, Components.ScrollFactor, Render] , initialize: function BitmapText(state, x, y, font, text, size, align){ if (text === undefined) { text = ''; } if (align === undefined) { align = 'left'; } GameObject.call(this, state, 'BitmapText'); this.font = font; this.fontData = this.state.sys.cache.bitmapFont.get(font); _AN_Write_text('text', this, false , (Array.isArray(text))? text.join('\n'): text); this.fontSize = size || this.fontData.size; this.setTexture(font); this.setPosition(x, y); this.setOrigin(0, 0); } , setFontSize: function (size){ this.fontSize = size; return this; } , setText: function (text){ _AN_Write_text('text', this, false , text); return this; } , getTextBounds: function (){ return GetBitmapTextSize(this); } , toJSON: function (){ var out = Components.ToJSON(this); var data = { font: this.font, text: this.text, fontSize: this.fontSize} ; out.data = data; return out; } } ); BitmapText.ParseRetroFont = ParseRetroFont; module.exports = BitmapText;