var MeshWebGLRenderer = function (renderer, src, interpolationPercentage, camera){ if (this.renderMask !== this.renderFlags) { return ; } if (_AN_Read_length('length', src.indices) > 0) { renderer.spriteBatch.addMeshIndexed(src, camera); } else { renderer.spriteBatch.addMesh(src, camera); } } ; module.exports = MeshWebGLRenderer;