Phaser.Utils = { } ; Phaser.Utils.Debug = function (game){ this.game = game; this.context = game.context; } ; Phaser.Utils.Debug.prototype = { font: '14px Courier', lineHeight: 16, renderShadow: true , currentX: 0, currentY: 0, currentAlpha: 1, context: null , start: function (x, y, color){ if (this.context == null ) { return ; } x = x || null ; y = y || null ; color = color || 'rgb(255,255,255)'; if (x && y) { this.currentX = x; this.currentY = y; this.currentColor = color; } this.currentAlpha = this.context.globalAlpha; this.context.save(); this.context.setTransform(1, 0, 0, 1, 0, 0); this.context.fillStyle = color; this.context.font = this.font; this.context.globalAlpha = 1; } , stop: function (){ this.context.restore(); this.context.globalAlpha = this.currentAlpha; } , line: function (text, x, y){ if (this.context == null ) { return ; } x = x || null ; y = y || null ; if (x !== null ) { this.currentX = x; } if (y !== null ) { this.currentY = y; } if (this.renderShadow) { this.context.fillStyle = 'rgb(0,0,0)'; this.context.fillText(text, this.currentX + 1, this.currentY + 1); this.context.fillStyle = this.currentColor; } this.context.fillText(text, this.currentX, this.currentY); this.currentY += this.lineHeight; } , renderQuadTree: function (quadtree, color){ color = color || 'rgba(255,0,0,0.3)'; this.start(); var bounds = quadtree.bounds; if (_AN_Read_length('length', quadtree.nodes) === 0) { this.context.strokeStyle = color; this.context.strokeRect(bounds.x, bounds.y, bounds.width, bounds.height); this.renderText(quadtree.ID + ' / ' + _AN_Read_length('length', quadtree.objects), bounds.x + 4, bounds.y + 16, 'rgb(0,200,0)', '12px Courier'); } else { for (var i = 0; i < _AN_Read_length('length', quadtree.nodes); i++ ){ this.renderQuadTree(quadtree.nodes[i]); } } this.stop(); } , renderSpriteCorners: function (sprite, showText, showBounds, color){ if (this.context == null ) { return ; } showText = showText || false ; showBounds = showBounds || false ; color = color || 'rgb(255,0,255)'; this.start(0, 0, color); if (showBounds) { this.context.strokeStyle = 'rgba(255,0,255,0.5)'; this.context.strokeRect(sprite.bounds.x, sprite.bounds.y, sprite.bounds.width, sprite.bounds.height); this.context.stroke(); } this.context.beginPath(); this.context.moveTo(sprite.topLeft.x, sprite.topLeft.y); this.context.lineTo(sprite.topRight.x, sprite.topRight.y); this.context.lineTo(sprite.bottomRight.x, sprite.bottomRight.y); this.context.lineTo(sprite.bottomLeft.x, sprite.bottomLeft.y); this.context.closePath(); this.context.strokeStyle = 'rgba(0,0,255,0.8)'; this.context.stroke(); this.renderPoint(sprite.center); this.renderPoint(sprite.topLeft); this.renderPoint(sprite.topRight); this.renderPoint(sprite.bottomLeft); this.renderPoint(sprite.bottomRight); if (showText) { this.currentColor = color; this.line('x: ' + Math.floor(sprite.topLeft.x) + ' y: ' + Math.floor(sprite.topLeft.y), sprite.topLeft.x, sprite.topLeft.y); this.line('x: ' + Math.floor(sprite.topRight.x) + ' y: ' + Math.floor(sprite.topRight.y), sprite.topRight.x, sprite.topRight.y); this.line('x: ' + Math.floor(sprite.bottomLeft.x) + ' y: ' + Math.floor(sprite.bottomLeft.y), sprite.bottomLeft.x, sprite.bottomLeft.y); this.line('x: ' + Math.floor(sprite.bottomRight.x) + ' y: ' + Math.floor(sprite.bottomRight.y), sprite.bottomRight.x, sprite.bottomRight.y); } this.stop(); } , renderSoundInfo: function (sound, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked + ' Pending Playback: ' + sound.pendingPlayback); this.line('Decoded: ' + sound.isDecoded + ' Decoding: ' + sound.isDecoding); this.line('Total Duration: ' + sound.totalDuration + ' Playing: ' + sound.isPlaying); this.line('Time: ' + sound.currentTime); this.line('Volume: ' + sound.volume + ' Muted: ' + sound.mute); this.line('WebAudio: ' + sound.usingWebAudio + ' Audio: ' + sound.usingAudioTag); if (sound.currentMarker !== '') { this.line('Marker: ' + sound.currentMarker + ' Duration: ' + sound.duration); this.line('Start: ' + sound.markers[sound.currentMarker].start + ' Stop: ' + sound.markers[sound.currentMarker].stop); this.line('Position: ' + sound.position); } this.stop(); } , renderCameraInfo: function (camera, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,0)'; this.start(x, y, color); this.line('Camera (' + camera.width + ' x ' + camera.height + ')'); this.line('X: ' + camera.x + ' Y: ' + camera.y); this.stop(); } , renderPointer: function (pointer, hideIfUp, downColor, upColor, color){ if (this.context == null || pointer == null ) { return ; } hideIfUp = hideIfUp || false ; downColor = downColor || 'rgba(0,255,0,0.5)'; upColor = upColor || 'rgba(255,0,0,0.5)'; color = color || 'rgb(255,255,255)'; if (hideIfUp == true && pointer.isUp == true ) { return ; } this.start(pointer.x, pointer.y - 100, color); this.context.beginPath(); this.context.arc(pointer.x, pointer.y, pointer.circle.radius, 0, Math.PI * 2); if (pointer.active) { this.context.fillStyle = downColor; } else { this.context.fillStyle = upColor; } this.context.fill(); this.context.closePath(); this.context.beginPath(); this.context.moveTo(pointer.positionDown.x, pointer.positionDown.y); this.context.lineTo(pointer.position.x, pointer.position.y); this.context.lineWidth = 2; this.context.stroke(); this.context.closePath(); this.line('ID: ' + pointer.id + " Active: " + pointer.active); this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY); this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y); this.line('Duration: ' + pointer.duration + " ms"); this.stop(); } , renderSpriteInputInfo: function (sprite, x, y, color){ color = color || 'rgb(255,255,255)'; this.start(x, y, color); this.line('Sprite Input: (' + sprite.width + ' x ' + sprite.height + ')'); this.line('x: ' + sprite.input.pointerX().toFixed(1) + ' y: ' + sprite.input.pointerY().toFixed(1)); this.line('over: ' + sprite.input.pointerOver() + ' duration: ' + sprite.input.overDuration().toFixed(0)); this.line('down: ' + sprite.input.pointerDown() + ' duration: ' + sprite.input.downDuration().toFixed(0)); this.line('just over: ' + sprite.input.justOver() + ' just out: ' + sprite.input.justOut()); this.stop(); } , renderInputInfo: function (x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,0)'; this.start(x, y, color); this.line('Input'); this.line('X: ' + this.game.input.x + ' Y: ' + this.game.input.y); this.line('World X: ' + this.game.input.worldX + ' World Y: ' + this.game.input.worldY); this.line('Scale X: ' + this.game.input.scale.x.toFixed(1) + ' Scale Y: ' + this.game.input.scale.x.toFixed(1)); this.line('Screen X: ' + this.game.input.activePointer.screenX + ' Screen Y: ' + this.game.input.activePointer.screenY); this.stop(); } , renderSpriteInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y); this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1)); this.line('visible: ' + sprite.visible); this.line('in camera: ' + sprite.inCamera); } , renderWorldTransformInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('World Transform'); this.line('skewX: ' + sprite.worldTransform[3]); this.line('skewY: ' + sprite.worldTransform[1]); this.line('scaleX: ' + sprite.worldTransform[0]); this.line('scaleY: ' + sprite.worldTransform[4]); this.line('transX: ' + sprite.worldTransform[2]); this.line('transY: ' + sprite.worldTransform[5]); } , renderLocalTransformInfo: function (sprite, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('Local Transform'); this.line('skewX: ' + sprite.localTransform[3]); this.line('skewY: ' + sprite.localTransform[1]); this.line('scaleX: ' + sprite.localTransform[0]); this.line('scaleY: ' + sprite.localTransform[4]); this.line('transX: ' + sprite.localTransform[2]); this.line('transY: ' + sprite.localTransform[5]); this.line('sX: ' + sprite._sx); this.line('sY: ' + sprite._sy); } , renderPointInfo: function (point, x, y, color){ if (this.context == null ) { return ; } color = color || 'rgb(255, 255, 255)'; this.start(x, y, color); this.line('px: ' + point.x.toFixed(1) + ' py: ' + point.y.toFixed(1)); this.stop(); } , renderSpriteBounds: function (sprite, color){ if (this.context == null ) { return ; } color = color || 'rgba(0, 255, 0, 0.2)'; this.start(); this.context.fillStyle = color; this.context.fillRect(sprite.worldView.x, sprite.worldView.y, sprite.worldView.width, sprite.worldView.height); this.stop(); } , renderPixel: function (x, y, fillStyle){ if (this.context == null ) { return ; } fillStyle = fillStyle || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = fillStyle; this.context.fillRect(x, y, 2, 2); this.stop(); } , renderPoint: function (point, fillStyle){ if (this.context == null ) { return ; } fillStyle = fillStyle || 'rgba(0,255,0,1)'; this.start(); this.context.fillStyle = fillStyle; this.context.fillRect(point.x, point.y, 4, 4); this.stop(); } , renderRectangle: function (rect, fillStyle){ if (this.context == null ) { return ; } fillStyle = fillStyle || 'rgba(0,255,0,0.3)'; this.start(); this.context.fillStyle = fillStyle; this.context.fillRect(rect.x, rect.y, rect.width, rect.height); this.stop(); } , renderCircle: function (circle, fillStyle){ if (this.context == null ) { return ; } fillStyle = fillStyle || 'rgba(0,255,0,0.3)'; this.start(); this.context.beginPath(); this.context.fillStyle = fillStyle; this.context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2, false ); this.context.fill(); this.context.closePath(); this.stop(); } , renderText: function (text, x, y, color, font){ if (this.context == null ) { return ; } color = color || 'rgb(255,255,255)'; font = font || '16px Courier'; this.start(); this.context.font = font; this.context.fillStyle = color; this.context.fillText(text, x, y); this.stop(); } } ;