var WEBGL_CONST = { BYTE: { enum: 5120, size: 1} , UNSIGNED_BYTE: { enum: 5121, size: 1} , SHORT: { enum: 5122, size: 2} , UNSIGNED_SHORT: { enum: 5123, size: 2} , INT: { enum: 5124, size: 4} , UNSIGNED_INT: { enum: 5125, size: 4} , FLOAT: { enum: 5126, size: 4} } ; module.exports = WEBGL_CONST;